コード例 #1
0
        private void TriggerGameExit()
        {
            isPaused = true;
            OnGameExit?.Invoke(gameData);
            SetTimer(false);
            gameBoard.ClearFtueHighlights();
            SceneActivationBehaviour <OverlayUISceneActivator> .Instance.HideFtueMessages();

            SceneActivationBehaviour <OverlayUISceneActivator> .Instance.ShowFtueSkipButton(false);
        }
コード例 #2
0
        public LaunchResult Run()
        {
            var launchercore =
                LauncherCore.Create(new LauncherCoreCreationOption(javaPath: Config.Instance.JavaPath));

            launchercore.GameLog  += OnGameLog;
            launchercore.GameExit += (handle, i) =>
            {
                OnGameExit?.Invoke(handle, i);
                IsRunning = false;
            };
            var launchOptions = new LaunchOptions
            {
                Version       = launchercore.GetVersion(Definitions.ClientName),
                Authenticator = new OfflineAuthenticator(Config.Instance.PlayerAccount.Username),
                Mode          = LaunchMode.BmclMode,
                MaxMemory     = Config.Instance.MaxMemory
            };

            var result = launchercore.Launch(launchOptions, x =>
            {
                if (Config.Instance.JavaArguments.Contains("G1GC"))
                {
                    x.CGCEnabled = false;
                }
                x.AdvencedArguments.Add(Config.Instance.JavaArguments);
            });

            IsRunning = true;

            if (!result.Success)
            {
                OnError?.Invoke(result);
                IsRunning = false;
            }


            return(result);

            /*
             * result.Handle.GetPrivateField<Process>(nameof(Process)).Exited += (sender, args) =>
             * {
             *  IsRunning = false;
             *  OnGameExit?.Invoke();
             * };
             */
        }
コード例 #3
0
 private void TriggerGameExit()
 {
     OnGameExit?.Invoke(gameData);
 }