コード例 #1
0
ファイル: GameBL.cs プロジェクト: assafrot/TalkBack
 public GameBL()
 {
     server = ServerBL.Instance;
     server.gameHubProxy.On("StartGame", (string roomId, Board board) => OnStartGame?.Invoke(roomId, board));
     server.gameHubProxy.On("GetPlayerColor", (string roomId, CheckerColor color) => OnGetPlayerColor?.Invoke(roomId, color));
     server.gameHubProxy.On("GetGameInvitation", (string room, string sender) => OnGameInvitation?.Invoke(room, sender));
     server.gameHubProxy.On("DenyGame", (string username) => OnDenyInitation?.Invoke(username));
     server.gameHubProxy.On("CurrentTurn", (string roomId, string username) => OnCurrentTurn?.Invoke(roomId, username));
     server.gameHubProxy.On("GetUserName", (string userName) => OnGetPlayerName?.Invoke(userName));
     server.gameHubProxy.On("UpdateBoard", (string roomId, Board board) => OnBoardUpdate?.Invoke(roomId, board));
     server.gameHubProxy.On("DiceResult", (string room, int[] dice) => OnDiceResult?.Invoke(room, dice));
     server.gameHubProxy.On("ChangeTurnStatus",
                            (string roomId, TurnStatus turnStatus) => OnTurnStatusChange?.Invoke(roomId, turnStatus));
     server.gameHubProxy.On("GameOver", (string roomid, string username) => OnGameOver?.Invoke(roomid, username));
     server.gameHubProxy.On("GameClosed", (string room, string sender) => OnGameClosed?.Invoke(room, sender));
 }
コード例 #2
0
ファイル: Scanner.cs プロジェクト: kjwilcox/HunterPie
 // On game close
 protected static void _onGameClosed()
 {
     OnGameClosed?.Invoke(typeof(Scanner), EventArgs.Empty);
 }
コード例 #3
0
        /// <summary>
        /// Callback when the game is closed.
        /// </summary>
        private async Task HandleGameClosed()
        {
            OnGameClosed?.Invoke();

            // delete VDM file, we don't need it anymore
            string vdmPath = _config.Demo.GetVdmFilePath();

            if (File.Exists(vdmPath))
            {
                File.Delete(vdmPath);
            }

            // delete the CFG file, we don't need it anymore
            string cfgPath = GetCfgPath();

            if (File.Exists(cfgPath))
            {
                File.Delete(cfgPath);
            }

            // do not continue if TGA file not present, user may have close the game prematurely
            if (!IsFirstTgaExists())
            {
                return;
            }

            // generate a video file if the user want it
            if (_config.GenerateVideoFile)
            {
                if (_config.UseVirtualDub)
                {
                    // VirtualDub
                    GenerateVirtualDubScript();
                    ProcessStartInfo psi = new ProcessStartInfo
                    {
                        Arguments        = "/s csgodm.jobs /x",
                        FileName         = VirtualDubService.GetVirtualDubExePath(),
                        WorkingDirectory = VirtualDubService.GetVirtualDubPath(),
                    };
                    Process p = new Process
                    {
                        StartInfo = psi,
                    };
                    p.Start();
                    OnVirtualDubStarted?.Invoke();
                    await p.WaitForExitAsync();

                    OnVirtualDubClosed?.Invoke();
                    HandleEncodingEnded();
                }
                else
                {
                    // FFmpeg
                    List <string>    argsList = GetFFmpegArgs();
                    string           args     = string.Join(" ", argsList.ToArray());
                    ProcessStartInfo psi      = new ProcessStartInfo
                    {
                        Arguments       = args,
                        FileName        = FFmpegService.GetFFmpegExePath(),
                        UseShellExecute = false
                    };
                    Process p = new Process
                    {
                        StartInfo = psi,
                    };
                    OnFFmpegStarted?.Invoke();
                    p.Start();
                    await p.WaitForExitAsync();

                    OnFFmpegClosed?.Invoke();
                    HandleEncodingEnded();
                }
            }
        }