public override void OnEndDrag(PointerEventData eventData) { base.OnEndDrag(eventData); if (!isOnEndDrag) { isOnEndDrag = true; } isDrag = false; if (onEndDrag != null) { onEndDrag.Invoke(); } recoveryStartTime = Time.realtimeSinceStartup; objJianTou.transform.localScale = Vector3.zero; objJianTou.transform.eulerAngles = Vector3.zero; }
public void OnEndDrag(PointerEventData eventData) { if (!CanDrag) { return; } var results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); DropArea dropArea = null; foreach (var result in results) { dropArea = result.gameObject.GetComponent <DropArea>(); if (dropArea != null) { break; } } if (dropArea != null) { if (dropArea.Accepts(this)) { SetIndex(dropArea.name); if (dropArea.GetComponentInChildren <SetItemIcon>() != null) { GameObject temp = dropArea.GetComponentInChildren <SetItemIcon>().gameObject; temp.transform.SetParent(parentToRenturnTo); temp.transform.SetSiblingIndex(this.positionIndex); equipmentPanel.UnEquipItem(temp.GetComponent <SetItemIcon>().GetItem, index); } dropArea.Drop(this); OnEndDragHandler?.Invoke(eventData, true); transform.SetParent(dropArea.transform); equipmentPanel.EquipItem(item, index, positionIndex); return; } } if (eventData.position.x > halfScreen && startingPosition < halfScreen) { equipmentPanel.UnEquipItem(item, index); this.transform.SetParent(inventoryPosition); rectTransform.anchoredPosition = StartPosition; OnEndDragHandler?.Invoke(eventData, false); return; } this.transform.SetParent(parentToRenturnTo); rectTransform.anchoredPosition = StartPosition; //transform.SetSiblingIndex(positionIndex); //equipmentPanel.UnEquipItem(item, index); OnEndDragHandler?.Invoke(eventData, false); }
public void OnEndDrag(PointerEventData eventData) { mineblock.isAbleToAction = true; if (!CanDrag) { return; } var results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); DropArea dropArea = null; foreach (var result in results) { dropArea = result.gameObject.GetComponent <DropArea>(); if (dropArea != null) { break; } } if (dropArea != null && dropArea.transform.childCount < 1) { if (dropArea.Accepts(this)) { dropArea.Drop(this); OnEndDragHandler?.Invoke(eventData, true); transform.parent = dropArea.transform; return; } } rectTransform.anchoredPosition = StartPosition; OnEndDragHandler?.Invoke(eventData, false); }
public void OnEndDrag(PointerEventData eventData) { if (!CanDrag) { return; } var results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); DropArea slot = null; foreach (var result in results) { slot = result.gameObject.GetComponent <DropArea>(); if (slot != null) { break; } } if (slot != null) { if (slot.Accepts(this)) { slot.Drop(this); OnEndDragHandler?.Invoke(eventData, true); return; } } _rectTransfrom.transform.SetParent(currentParent); // revert back to old parent _rectTransfrom.anchoredPosition = _startPos; OnEndDragHandler?.Invoke(eventData, false); }
public void OnEndDrag(PointerEventData eventData) { if (!canDrag) { return; } canvasGroup.alpha = 1f; canvasGroup.blocksRaycasts = true; OnEndDragHandler?.Invoke(eventData, false); leftBeingHeld = false; var results = new List <RaycastResult>(); EventSystem.current.RaycastAll(eventData, results); CandiArea dropArea = null; foreach (var result in results) { dropArea = result.gameObject.GetComponent <CandiArea>(); if (dropArea != null) { break; } } if (dropArea != null && dropArea.Accepts(this)) { int TransformX = (int)rigidbody2D.rotation; if (TransformX < 0) { TransformX = (TransformX - 45) / 90 * 90; } else { TransformX = (TransformX + 45) / 90 * 90; } transform.SetPositionAndRotation(transform.position, Quaternion.Euler(0, 0, TransformX)); if (Mathf.Abs(TransformX) / 90 % 2 == 1) { horizontalState = false; } else { horizontalState = true; } int lastTotalCandi = GuideLine.totalCandi; dropArea.Drop(this); OnEndDragHandler?.Invoke(eventData, true); if (lastTotalCandi != GuideLine.totalCandi) { rigidbody2D.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Static; canDrag = false; StartCoroutine(CandiPlaced()); return; } } rigidbody2D.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; rigidbody2D.gravityScale = 150f; }