public override void Register() { OnEffectHitTarget.Add(new EffectHandler(HandleOnHit, 0, SpellEffectName.Dummy)); }
public override void Register() { OnEffectHitTarget.Add(new EffectHandler(ChangeDamage, 0, SpellEffectName.WeaponPercentDamage)); }
public override void Register() { OnCheckCast.Add(new CheckCastHandler(CheckCast)); OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); }
public override void Register() { OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.ApplyAura)); }
public override void Register() { OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy)); OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy)); }
public override void Register() { OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(OnTargetSelect, 0, Targets.UnitSrcAreaAlly)); OnEffectHitTarget.Add(new EffectHandler(HandleJump, 0, SpellEffectName.Dummy)); }