コード例 #1
0
        private void UpdateParticlesLife()
        {
            int counter = 0;

            VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("ParticleGeneration-UpdateParticlesLife");

            MyParticleGeneration inheritedGeneration      = null;
            Vector3D             previousParticlePosition = m_effect.WorldMatrix.Translation;
            float particlesToCreate = 0;

            m_AABB = BoundingBoxD.CreateInvalid();
            m_AABB = m_AABB.Include(ref previousParticlePosition);

            if (OnDie.GetValue <int>() != -1)
            {
                inheritedGeneration = GetInheritedGeneration(OnDie.GetValue <int>());

                if (inheritedGeneration == null)
                {
                    OnDie.SetValue(-1);
                }
                else
                {
                    inheritedGeneration.IsInherited = true;
                    particlesToCreate = inheritedGeneration.m_particlesToCreate;
                }
            }

            VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();

            VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("ParticleGeneration-Update01");

            Vector3D previousTrail0 = previousParticlePosition;
            Vector3D previousTrail1 = previousParticlePosition;

            using (ParticlesLock.AcquireExclusiveUsing())
            {
                while (counter < m_particles.Count)
                {
                    float motionInheritance;
                    MotionInheritance.GetInterpolatedValue(m_effect.GetElapsedTime(), out motionInheritance);

                    MyAnimatedParticle particle = m_particles[counter];

                    if (motionInheritance > 0)
                    {
                        m_effect.CalculateDeltaMatrix = true;
                    }

                    if (particle.Update())
                    {
                        if (motionInheritance > 0)
                        {
                            var delta = m_effect.GetDeltaMatrix();
                            particle.AddMotionInheritance(ref motionInheritance, ref delta);
                        }

                        if (counter == 0)
                        {
                            previousParticlePosition = particle.ActualPosition;
                            previousTrail0           = particle.Quad.Point1;
                            previousTrail1           = particle.Quad.Point2;
                            particle.Quad.Point0     = particle.ActualPosition;
                            particle.Quad.Point2     = particle.ActualPosition;
                        }

                        counter++;


                        if (particle.Type == MyParticleTypeEnum.Trail)
                        {
                            if (particle.ActualPosition == previousParticlePosition)
                            {
                                particle.Quad.Point0 = particle.ActualPosition;
                                particle.Quad.Point1 = particle.ActualPosition;
                                particle.Quad.Point2 = particle.ActualPosition;
                                particle.Quad.Point3 = particle.ActualPosition;
                            }
                            else
                            {
                                MyPolyLineD polyLine = new MyPolyLineD();
                                polyLine.Thickness = particle.Thickness;
                                polyLine.Point0    = particle.ActualPosition;
                                polyLine.Point1    = previousParticlePosition;

                                Vector3D direction           = polyLine.Point1 - polyLine.Point0;
                                Vector3D normalizedDirection = MyUtils.Normalize(polyLine.Point1 - polyLine.Point0);

                                polyLine.LineDirectionNormalized = normalizedDirection;
                                var camPos = MyTransparentGeometry.Camera.Translation;
                                MyUtils.GetPolyLineQuad(out particle.Quad, ref polyLine, camPos);

                                particle.Quad.Point0 = previousTrail0 + direction * 0.15f;
                                particle.Quad.Point3 = previousTrail1 + direction * 0.15f;
                                previousTrail0       = particle.Quad.Point1;
                                previousTrail1       = particle.Quad.Point2;
                            }
                        }

                        previousParticlePosition = particle.ActualPosition;

                        m_AABB         = m_AABB.Include(ref previousParticlePosition);
                        particle.Flags = GetEffect().IsInFrustum ? particle.Flags | MyAnimatedParticle.ParticleFlags.IsInFrustum : particle.Flags & ~MyAnimatedParticle.ParticleFlags.IsInFrustum;
                        continue;
                    }

                    if (inheritedGeneration != null)
                    {
                        inheritedGeneration.m_particlesToCreate = particlesToCreate;
                        inheritedGeneration.EffectMatrix        = MatrixD.CreateWorld(particle.ActualPosition, Vector3D.Normalize(particle.Velocity), Vector3D.Cross(Vector3D.Left, particle.Velocity));
                        inheritedGeneration.UpdateParticlesCreation();
                    }

                    m_particles.Remove(particle);
                    MyTransparentGeometry.DeallocateAnimatedParticle(particle);
                }
            }

            VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock();
        }