public static void Initialize(IGLContextSource glContextSource) { _gl = GL.GetApi(glContextSource); // FIXME: Debugger currently doesn't like us specifying a callback. if (!Debugger.IsAttached) { Gl.Enable(GLEnum.DebugOutput); Gl.DebugMessageCallback( (source, type, id, severity, length, message, userParam) => OnDebugOutput?.Invoke( (DebugSource)source, (DebugType)type, id, (DebugSeverity)severity, Marshal.PtrToStringAnsi(message, length)), false); } Gl.Enable(EnableCap.CullFace); Gl.CullFace(CullFaceMode.Back); Gl.Enable(EnableCap.DepthTest); Gl.DepthFunc(DepthFunction.Less); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); }
public static void Initialize() { GL = Silk.NET.OpenGL.GL.GetApi(); GL.Enable(GLEnum.DebugOutput); unsafe { GL.DebugMessageCallback( (source, type, id, severity, length, message, userParam) => OnDebugOutput?.Invoke( (DebugSource)source, (DebugType)type, id, (DebugSeverity)severity, Marshal.PtrToStringAnsi(message) !), null); } GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); GL.Enable(EnableCap.DepthTest); GL.DepthFunc(DepthFunction.Less); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); }