コード例 #1
0
 public void StartCount(OnCountCompleted _completionHandler, int _countTo, int _countFrom = 0)
 {
     Assert.NotNull(_completionHandler, "_completionHandler required");
     Assert.IsFalse(string.IsNullOrEmpty(SfxLoopName), "Set an sfx loop name before starting count");
     m_CompletionCallback = _completionHandler;
     m_countFrom          = _countFrom;
     m_currentCount       = m_countFrom;
     m_countTo            = _countTo;
     m_countRange         = _countTo - _countFrom;
     base.enabled         = true;
     m_isCountInProgress  = true;
     MinigameManager.GetActive().PlaySFX(SfxLoopName);
 }
コード例 #2
0
 private void Update()
 {
     m_currentCount += Mathf.Ceil(m_countRange * 0.01f);
     if (m_currentCount >= (float)m_countTo)
     {
         m_currentCount = m_countTo;
         if (m_CompletionCallback != null)
         {
             m_CompletionCallback();
             m_CompletionCallback = null;
             base.enabled         = false;
             m_isCountInProgress  = false;
             MinigameManager.GetActive().StopSFX(SfxLoopName);
         }
     }
     m_countDisplay.text = (int)m_currentCount + PostFix;
 }