private void CheckConfirmButtonPressed() { if (GetKeyUp(m_confirmKey)) { OnConfirmButtonPressed?.Invoke(); } }
private void DetectConfirmButtonPressed() { if (Input.GetKeyUp(m_confirmKey)) { OnConfirmButtonPressed?.Invoke(); } }
private void CheckConfirmButtonPressed() { float confirmButton = 0f; #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN confirmButton = GetAxis(CONFIRM_WIN); #elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX confirmButton = GetAxis(CONFIRM_OSX); #endif if (confirmButton > 05f) { OnConfirmButtonPressed?.Invoke(); } }