コード例 #1
0
            private static void OnSetCombatMode(void *pCreature, byte nNewMode, int bForceNewMode)
            {
                CNWSCreature creature = CNWSCreature.FromPointer(pCreature);

                if (creature == null)
                {
                    Hook.CallOriginal(pCreature, nNewMode, bForceNewMode);
                    return;
                }

                OnCombatModeToggle eventData = ProcessEvent(new OnCombatModeToggle
                {
                    Creature     = creature.ToNwObject <NwCreature>() !,
                    NewMode      = (CombatMode)nNewMode,
                    ForceNewMode = bForceNewMode.ToBool(),
                });
コード例 #2
0
        private void OnCombatModeToggle(OnCombatModeToggle onToggle)
        {
            CNWSCreature creature = onToggle.Creature.Creature;

            // Flurry of blows automatic cancel
            if (onToggle.NewMode == CombatMode.None && onToggle.ForceNewMode && creature.m_nCombatMode == (byte)CombatMode.FlurryOfBlows)
            {
                if (creature.m_pStats.GetUseMonkAttackTables(0).ToBool())
                {
                    onToggle.PreventToggle = true;
                    return;
                }
            }

            // Flurry of blows manual cancel
            if (onToggle.NewMode == CombatMode.FlurryOfBlows && !onToggle.ForceNewMode)
            {
                onToggle.NewMode = CombatMode.None;
                onToggle.ForceNewModeOverride = ForceNewModeOverride.Force;
            }

            if (onToggle.PreventToggle)
            {
                return;
            }

            // Flurry of blows manual activation.
            if (onToggle.NewMode == CombatMode.FlurryOfBlows && onToggle.ForceNewMode)
            {
                if (creature.m_pStats.GetUseMonkAttackTables(0).ToBool())
                {
                    creature.m_nCombatMode = (byte)CombatMode.FlurryOfBlows;
                    creature.SetActivity(0x4000, 1);
                    onToggle.PreventToggle = true;
                }
            }
        }