コード例 #1
0
        public override void Dispose()
        {
            if (this.IsDisposed)
            {
                return;
            }

            base.Dispose();
            if (OnCollisionEnterHandler != null)
            {
                var enterDelegates = OnCollisionEnterHandler.GetInvocationList();
                for (int i = 0; i < enterDelegates.Length; i++)
                {
                    OnCollisionEnterHandler -= enterDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionExitHandler != null)
            {
                var exitDelegates = OnCollisionExitHandler.GetInvocationList();
                for (int i = 0; i < exitDelegates.Length; i++)
                {
                    OnCollisionExitHandler -= exitDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionStayHandler != null)
            {
                var stayDelegates = OnCollisionStayHandler.GetInvocationList();
                for (int i = 0; i < stayDelegates.Length; i++)
                {
                    OnCollisionStayHandler -= stayDelegates[i] as Action <Unit>;
                }
            }
        }
コード例 #2
0
ファイル: HitCtrl.cs プロジェクト: xzp-cn/PcesProject
        void OnDestroy()
        {
            if (OnTriggerEnterHandler != null)
            {
                foreach (System.Delegate d in OnTriggerEnterHandler.GetInvocationList())
                {
                    OnTriggerEnterHandler -= (System.Action <GameObject, Collider>)d;
                }
            }

            if (OnTriggerExitHandler != null)
            {
                foreach (System.Delegate d in OnTriggerExitHandler.GetInvocationList())
                {
                    OnTriggerExitHandler -= (System.Action <GameObject, Collider>)d;
                }
            }

            if (OnCollisionEnterHandler != null)
            {
                foreach (System.Delegate d in OnCollisionEnterHandler.GetInvocationList())
                {
                    OnCollisionEnterHandler -= (System.Action <GameObject, Collision>)d;
                }
            }

            if (OnCollisionExitHandler != null)
            {
                foreach (System.Delegate d in OnCollisionExitHandler.GetInvocationList())
                {
                    OnCollisionExitHandler -= (System.Action <GameObject, Collision>)d;
                }
            }

            if (OnControllerColliderHitHandler != null)
            {
                foreach (System.Delegate d in OnControllerColliderHitHandler.GetInvocationList())
                {
                    OnControllerColliderHitHandler -= (System.Action <GameObject, ControllerColliderHit>)d;
                }
            }
        }