コード例 #1
0
ファイル: Sockets.cs プロジェクト: envis10n/XeonProject
 public void InvokeClientConnect(XeonClient client)
 {
     if (OnClientConnect != null)
     {
         OnClientConnect.Invoke(client);
     }
 }
コード例 #2
0
    public IEnumerator <YieldInstruction> Update()
    {
        var count = 0;

        while (cancelSource == null || !cancelSource.Token.IsCancellationRequested)
        {
            bool isStartNotify = false;
            lock (this){
                isStartNotify = isStartNotifyRequested;
            }
            if (isStartNotify)
            {
                onStart(cancelSource);
            }
            do
            {
                AcceptData acceptData = null;
                lock (this){
                    acceptData = accepted.Count > 0  ? accepted.Dequeue() : null;
                    count      = accepted.Count;
                }
                if (acceptData != null)
                {
                    onConnect?.Invoke(acceptData.connectionIndex, acceptData.sender);
                }
            } while(count > 0);
            yield return(new WaitForEndOfFrame());
        }
    }
コード例 #3
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        /// <summary>
        /// Обработчик события при попытке принять входящее соединение
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="socketArgs"></param>
        private void AcceptSocketOnCompleted(object sender, SocketAsyncEventArgs socketArgs)
        {
            if (socketArgs.SocketError != SocketError.Success)
            {
                return;
            }

            lock (HandlerSockets)
            {
                _currentClientId = Guid.NewGuid();
                var hSocket = new HandlerSocket(socketArgs.AcceptSocket, _currentClientId);
                HandlerSockets.Add(_currentClientId, hSocket);
                OnClientConnect?.Invoke(_currentClientId);
            }

            try
            {
                AwaitRecieveData(_currentClientId);
                var argsAcceptSocket = new SocketAsyncEventArgs();
                argsAcceptSocket.Completed += AcceptSocketOnCompleted;
                _listenerSocket.AcceptAsync(argsAcceptSocket);
            }
            catch (SocketException socketException)
            {
                OnClientDisconnect?.Invoke(_currentClientId);
                Debug.WriteLine(socketException.Message);
            }
        }
コード例 #4
0
ファイル: Server.cs プロジェクト: petersabry/LightRAT
 public void AddClient(Client client)
 {
     client.OnPacketReceive += Client_OnPacketReceive;
     client.OnDisconnect    += Client_OnDisconnect;
     ConnectedClients.TryAdd(client.NetworkId, client);
     OnClientConnect?.Invoke(this, new ClientStateChangeArgs(client.NetworkId, client));
 }
コード例 #5
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        public void AcceptCallback(IAsyncResult ar)
        {
            //if (listener.Connected)
            FnOnMessage("Client is Connected...");
            //else
            //  return;
            // Get the socket that handles the client request.
            //Socket listener = (Socket)ar.AsyncState;
            try {
                if (listener.IsDisposed)
                {
                    return;
                }
                Socket handler = listener.EndAccept(ar);

                // Create the state object.
                StateObject state = new StateObject();
                state.workSocket = handler;
                OnClientConnect?.Invoke(this, handler);

                FnOnMessage("Starting to Read...");
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);


                FnOnMessage("Initilizing Next Client for connection...");
                listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
            } catch (Exception ex) {
                FnOnMessage(ex.Message, ex);
            }
        }
コード例 #6
0
ファイル: Server.cs プロジェクト: petersabry/LightRAT
        private void Client_OnPacketReceive(object sender, ReceivePacketArgs e)
        {
            var client = (Client)sender;

            if (e.Packet is AuthenticationPacket)
            {
                var account = ((AuthenticationPacket)e.Packet).Account;

                if (AllowedAccounts.Contains(account))
                {
                    IPacket packet = new InformationPacket();
                    packet.Execute(client);
                }
                else
                {
                    RemoveClient(client);
                }
            }
            else if (e.Packet is InformationPacket)
            {
                var info = ((InformationPacket)e.Packet);
                client.NetworkId = info.NetworkId;
                AddClient(client);
                OnClientConnect?.Invoke(this, new ClientStateChangeArgs(client.NetworkId, client, info));
            }
            else
            {
                OnClientPacketReceive?.Invoke(this, e);
            }
        }
コード例 #7
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 private void OnConnected(NetworkMessage msg)
 {
     Log("Connected to server");
     if (OnClientConnect != null)
     {
         OnClientConnect.Invoke("");
     }
 }
コード例 #8
0
ファイル: GDServer.cs プロジェクト: Scopola/GuessDraw
        private void HandleAccept(IAsyncResult AR)
        {
            Socket          s = NetworkSocket.EndAccept(AR);
            ConnectedClient c = new ConnectedClient(s);

            OnClientConnect?.Invoke(c);

            NetworkSocket.BeginAccept(OnAcceptCallback, null);
        }
コード例 #9
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        public virtual async Task StartAsync(CancellationToken token)
        {
            if (IsListening || Starting || Stopping)
            {
                return;
            }

            try
            {
                Starting    = true;
                TcpListener = new ExtendedTcpListener(IpEndpoint);
                TcpListener.Start();
                Starting = false;

                OnStart?.Invoke(this);

                while (!Stopping)
                {
                    var client = ClientFactory.Create(await TcpListener.AcceptTcpClientAsync());
                    foreach (var handler in Handlers.Values)
                    {
                        client.AddHandler(handler);
                    }

                    Clients.Add(client.Id, client);
                    OnClientConnect?.Invoke(client);

                    client.ListenAsync(token);
                }
            }
            catch (SocketException se) when(Stopping)
            {
                Logger.LogTrace(se, $"Ignoring exception because listener is in shutdown mode.");
            }
            catch (SocketException se)
            {
                Logger.LogTrace(se, $"SocketException.ErrorCode: {se.ErrorCode}");
                throw;
            }
            catch (ObjectDisposedException ode) when(Stopping || TcpListener == null)
            {
                Logger.LogTrace(ode, $"Ignoring exception because listener is in shutdown mode.");
            }
            catch (ArgumentNullException) when(Starting)
            {
                throw;
            }
            catch (Exception e)
            {
                Logger.LogError(e, e.Message);
            }
            finally
            {
                Starting = false;
            }
        }
コード例 #10
0
    /// <summary>
    /// Update is called every frame.
    /// If there is data to receive it will receive this data and transforms it into a packet, which will be send to the corresponding client handler
    /// </summary>
    void Update()
    {
        //check for input
        while (_server.Available > 0)
        {
            //receive data and create a packet out of the data
            byte[] bytesReceived = _server.Receive(ref _endPoint);
            Packet packet        = new Packet(bytesReceived);

            //get the endpoint from the sender
            IPEndPoint endPoint = new IPEndPoint(_endPoint.Address, _endPoint.Port);

            //check if the sender is already connected or if it was someone new
            if (!_connectedClients.ContainsKey(endPoint) && _connectedClients.Count < 2)
            {
                //create a new client handler with the new address and port
                Debug.Log("Someone new connected");
                ClientHandler clientHandler = new ClientHandler(this, endPoint.Address, endPoint.Port, _clientNetworkID++);

                //add the new client handler to the list of the connected clients
                _connectedClients.Add(endPoint, clientHandler);

                _clientHandlers = _connectedClients.Values;

                //create a packet tracker, which will track the communication between the first connected client and the server
                if (_connectedClients.Count == 1)
                {
                    _tracker = new PacketTracker(clientHandler, _totalPacketsSendText, _totalPacketsLostText, _packetsSendLastSecondText, _packetsLostLastSecondText, _lostPacketParent, _sendPacketParent, _displayPrefab);
                    InvokeRepeating("UpdateTracker", 1f, 1f);
                }

                //call the OnClientCOnnected event if it is not null
                OnClientConnect?.Invoke(clientHandler);
            }

            //tell the correct client handler to handle the packet
            _connectedClients[endPoint].HandleInput(packet);

            Debug.Log("I received a message: " + endPoint.Port);
        }

        //tell each client handler to check their packets send to see which packets did time out
        if (_clientHandlers != null)
        {
            foreach (ClientHandler clientHandler in _clientHandlers)
            {
                //clientHandler.SendTestPacket();
                clientHandler.CheckPacketsSend();
            }
        }

        //update the tracker if it was created
        _tracker?.Update();
    }
コード例 #11
0
ファイル: ServerBL.cs プロジェクト: options15/Server-Client
        public async void ConnectClientAsync(TcpClient tcpClient)
        {
            await Task.Factory.StartNew(() =>
            {
                var client = new Connection(tcpClient);

                SubscribeOnClient(client);
                client.Connect();
                connections.Add(client);
                OnClientConnect.Invoke(client);
            });
        }
コード例 #12
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        void AcceptedClientConnection(Socket client)
        {
            clients.Add(client);

            IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;

            DebugLog.Info($"TcpServerSocket::AcceptedClientConnection->New client connection accepted ({clientEndPoint.Address}:{clientEndPoint.Port})");

            OnClientConnect?.Invoke(this, new TcpSocketEventArgs(client));

            StartReceiving(client);
        }
コード例 #13
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        void AcceptedClientConnection(Socket client)
        {
            clients.Add(client);

            IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;

            NetUtil.LogInfo(logTag, $"New client connection accepted ({clientEndPoint.Address}:{clientEndPoint.Port})");

            OnClientConnect?.Invoke(this, new TcpSocketEventArgs(client));

            StartReceiving(client);
        }
コード例 #14
0
ファイル: BaseServerSocket.cs プロジェクト: sensi17/SyncIO
 private void HandleAccept(IAsyncResult ar)
 {
     try {
         Socket s = NetworkSocket.EndAccept(ar);
         OnClientConnect?.Invoke(this, s);
     } catch (Exception ex) {
         LastError = ex;
         Close();
         return;
     }
     NetworkSocket.BeginAccept(InternalAcceptHandler, null);
 }
コード例 #15
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 private void ExtendedClientEnterView(object sender, IEnumerable <ClientEnterView> eventArgs)
 {
     clientbufferOutdated = true;
     if (OnClientConnect == null)
     {
         return;
     }
     foreach (var evData in eventArgs)
     {
         clientbufferOutdated = true;
         OnClientConnect?.Invoke(sender, evData);
     }
 }
コード例 #16
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        private void TcpSock_OnClientConnect(BaseServerSocket sender, Socket s)
        {
            var client = new InternalSyncIOConnectedClient(s, _packager);

            client.SetID(_guidGenerator());
            client.BeginReceve(ReceveHandler);
            client.Send(cl =>
            {
                Clients.Add(cl);
                client.OnDisconnect += (c, err) => Clients.Remove(c);

                OnClientConnect?.Invoke(this, cl);//Trigger event after handshake packet has been sent.
            }, new HandshakePacket(client.ID, true));
        }
コード例 #17
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 private void CallClientConnect(int clientId)
 {
     try
     {
         OnClientConnect?.Invoke(this, new ConnectionArgs(clientId));
     }
     catch (Exception ex)
     {
         if (_showFail)
         {
             Debug.Fail(ex.Message, ex.StackTrace);
         }
     }
 }
コード例 #18
0
        public void AcceptCallback(IAsyncResult ar)
        {
            allDone.Set();

            if (OnlineSocket == null)
            {
                OnlineSocket = new List <Socket>();
            }

            if (listener == null)
            {
                return;
            }

            Socket handler = listener.EndAccept(ar);

            CountOfClinetChange?.Invoke();

            LogRecived?.Invoke(LogTypes.ClientConnected, string.Format("Client {0} is now connected", handler.IpAdress()));

            if (!OnlineSocket.Contains(handler))
            {
                //OnlineSocket.ForEach(x =>
                //{
                //    if (x!=null && x.IpAdress() == handler.IpAdress())
                //        x = null;
                //});

                for (int i = 0; i < OnlineSocket.Count; i++)
                {
                    if (OnlineSocket[i] != null)
                    {
                        if (OnlineSocket[i].IpAdress() == handler.IpAdress())
                        {
                            OnlineSocket[i] = null;
                        }
                    }
                }

                OnlineSocket.Add(handler);
                OnClientConnect?.Invoke(handler.IpAdress());
            }

            // Create the state object.
            StateObject state = new StateObject();

            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
        }
コード例 #19
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        private void TcpSock_OnClientConnect(BaseServerSocket sender, Socket s)
        {
            InternalSecureSocketConnectedClient client = new InternalSecureSocketConnectedClient(s, _packager);

            client.SetId(_guidGenerator());
            client.BeginReceive(ReceiveHandler);
            client.Send(cl => {
                Clients.Add(cl);
                client.OnDisconnect += (c, err) => {
                    Clients.Remove(c);
                };

                OnClientConnect?.Invoke(this, cl);
            }, new HandshakePacket(true, client.Id));
        }
コード例 #20
0
        private void HandleConnection()
        {
            try
            {
                while (true)
                {
                    //Check status of current connections
                    lock (_lock)
                    {
                        foreach ((string key, ClientSocket socket) in _clientSockets.ToList().Where(x => !x.Value.IsConnected()))
                        {
                            socket.Disconnect();
                            _clientSockets.Remove(key);
                            OnClientDisconnect?.Invoke(socket.ClientId);
                        }
                    }

                    //Check for new connections
                    if (_listener.Pending())
                    {
                        //Accept new client
                        ClientSocket newSocket = new ClientSocket(Guid.NewGuid().ToString(), _listener.AcceptTcpClient());

                        //Add new client to list
                        lock (_lock)
                        {
                            _clientSockets.Add(newSocket.ClientId, newSocket);
                        }

                        OnClientConnect?.Invoke(newSocket);

                        //Fire client connection and authentication events
                        newSocket.Emit("connect");
                        newSocket.Emit("authentication");
                    }
                    else
                    {
                        //Waits half a second if no pending connections to preserve performance of machine
                        Thread.Sleep(500);
                    }
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
                Stop();
            }
        }
コード例 #21
0
    public FizzySteamyMirror()
    {
        // dispatch the events from the server
        server.OnConnected += (id) => OnServerConnect?.Invoke(id);
        server.OnDisconnected += (id) => OnServerDisconnect?.Invoke(id);
        server.OnReceivedData += (id, data) => OnServerData?.Invoke(id, data);
        server.OnReceivedError += (id, exception) => OnServerError?.Invoke(id, exception);

        // dispatch events from the client
        client.OnConnected += () => OnClientConnect?.Invoke();
        client.OnDisconnected += () => OnClientDisconnect?.Invoke();
        client.OnReceivedData += (data) => OnClientData?.Invoke(data);
        client.OnReceivedError += (exception) => OnClientError?.Invoke(exception);

        Debug.Log("FizzySteamyMirror initialized!");
    }
コード例 #22
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            /// <summary>
            ///     Confirms that a clients received its identification and dispatches a new client event.
            /// </summary>
            void WelcomeResponse(Packet packet)
            {
                var idInPacket = packet.ReadInt();
                var username   = packet.ReadString();

                Debug.Log($"Welcome Received for client id: {Id} and username: {username}");
                if (Id == idInPacket)
                {
                    OnClientConnect.Invoke(this);
                }
                else
                {
                    Debug.Log($"(ID: {Id}) has assumed the wrong client ID ({idInPacket})!");
                    Disconnect();
                }
            }
コード例 #23
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        private void EnqueueIncomingPacket(NetWrapper netWrapper, uint binaryAddress, PacketId packetId, byte[] data)
        {
            if (!this.clients[netWrapper].ContainsKey(binaryAddress))
            {
                this.clients[netWrapper][binaryAddress] = new Client(binaryAddress, netWrapper);
                OnClientConnect?.Invoke(this.clients[netWrapper][binaryAddress]);
            }

            this.packetReducer.EnqueuePacket(this.clients[netWrapper][binaryAddress], packetId, data);

            if (packetId == PacketId.PACKET_ID_PLAYER_QUIT || packetId == PacketId.PACKET_ID_PLAYER_TIMEOUT)
            {
                this.clients[netWrapper][binaryAddress].IsConnected = false;
                OnClientDisconnect?.Invoke(this.clients[netWrapper][binaryAddress]);
                this.clients[netWrapper].Remove(binaryAddress);
            }
        }
コード例 #24
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        public void ListenLoop(object arg)
        {
            ClientStore clients = arg as ClientStore;

            if (clients != null)
            {
                while (!looper.LoopDone)
                {
                    try
                    {
                        var res = ServerListenAsync(useLocalhost);
                        if (res.IsFaulted || (res.Result == null))
                        {
                            Console.WriteLine("Problem with connection.");
                        }
                        else
                        {
                            Console.WriteLine("Accepted Client Connection on port: {0}", CliServDefaults.DfltPort);
                            Client client = new Client(res.Result, CliServDefaults.BufferSize, dataGetter);
                            try
                            {
                                // Start the service loops
                                client.Start();
                                ClientStore.AddClient(client, client.ClientHandle);
                                OnClientConnect?.Invoke(client);
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine("Client Add to List Exception: {0}", e.Message);
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine(e.Message);
                    }
                }
                if (_listenSocket.Connected)
                {
                    _listenSocket.Shutdown(SocketShutdown.Both);
                    _listenSocket.Close();
                }
                Console.WriteLine("Listener Done.");
            }
        }
コード例 #25
0
        private void AcceptCallback(IAsyncResult ar)
        {
            CancellationToken cancellationToken = (CancellationToken)ar.AsyncState;

            _waiterConnection.Release();
            Socket handler = _listenerSocket.EndAccept(ar);

            _logger.LogDebug($"Client connected - Handle: " + handler.Handle);
            var connection = _container.Resolve <TCPConnection>(new TypedParameter(typeof(Socket), handler));

            _connections.TryAdd(handler.Handle, connection);

            connection.OnReceivePacket += (s, e) => OnClientData?.Invoke(this, new Message((IConnection)s, e));
            connection.OnDisconnect    += (s, e) => OnClientDisconnect?.Invoke(this, (IConnection)s);

            OnClientConnect?.Invoke(this, connection);
            connection.StartListenData(cancellationToken, _options.Source, true);
        }
コード例 #26
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    public WSServer(int port)
    {
        context = SynchronizationContext.Current;

        wss = new WebSocketServer(port);
        wss.AddWebSocketService <WSBehaviour>("/", behaviour =>
        {
            behaviour.OnClientConnect += (id, ws) =>
            {
                context.Post(_ =>
                {
                    OnClientConnect.Invoke(id, ws);
                }, null);
            };
            behaviour.OnClientData += (ws, e) =>
            {
                context.Post(_ =>
                {
                    if (e.IsText)
                    {
                        OnTextData.Invoke(ws, e.Data);
                    }
                    else if (e.IsBinary)
                    {
                        OnBinaryData.Invoke(ws, e.RawData);
                    }
                }, null);
            };
            behaviour.OnClientClose += (ws, e) =>
            {
                context.Post(_ =>
                {
                    OnClientClose.Invoke(ws);
                }, null);
            };
            behaviour.OnClientError += (id, e) =>
            {
                context.Post(_ =>
                {
                    OnClientError.Invoke(id, e.Exception);
                }, null);
            };
        });
    }
コード例 #27
0
ファイル: Server.cs プロジェクト: virst/ViTCP
        /// <summary>
        /// An internal callback triggered when a client connects to the server.
        /// </summary>
        /// <param name="asyn"></param>
        private void OnReceiveConnection(IAsyncResult asyn)
        {
            try
            {
                lock (workerSockets)
                {
                    Interlocked.Increment(ref _currentClientNumber); // Thread Safe
                    UserSock us = new UserSock(_currentClientNumber, _mainSocket.EndAccept(asyn));
                    workerSockets.Add(_currentClientNumber, us);
                }

                OnClientConnect?.Invoke(_currentClientNumber);

                /*
                 * if (_clientConnect != null)
                 *  _clientConnect(_currentClientNumber);
                 */
                WaitForData(_currentClientNumber);
                _mainSocket.BeginAccept(new AsyncCallback(OnReceiveConnection), null);
            }
            catch (ObjectDisposedException)
            {
                System.Console.WriteLine("OnClientConnection: Socket has been closed");
            }
            catch (SocketException se)
            {
                //Console.WriteLine("SERVER EXCEPTION in OnReceiveConnection: " + se.Message);
                System.Diagnostics.Debug.WriteLine("SERVER EXCEPTION in OnReceiveConnection: " + se.Message);//pe 4-22-2015

                if (workerSockets.ContainsKey(_currentClientNumber))
                {
                    Console.WriteLine("RemoteEndPoint: " + workerSockets[_currentClientNumber].UserSocket.RemoteEndPoint.ToString());
                    Console.WriteLine("LocalEndPoint: " + workerSockets[_currentClientNumber].UserSocket.LocalEndPoint.ToString());

                    Console.WriteLine("Closing socket from OnReceiveConnection");
                }

                //Socket gets closed and removed from OnClientDisconnect
                if (OnClientDisconnect != null)
                {
                    OnClientDisconnect(_currentClientNumber);
                }
            }
        }
コード例 #28
0
        /// <summary>
        /// Receive and process a single incoming packet.
        /// Returns 'true' if a packet was received, 'false' otherwise.
        /// </summary>
        private bool ProcessClientPacket(Buffer buffer, TcpProtocol client)
        {
#if DEBUG
            Debug.Log("[Listener][TcpProtocol:ProcessClientPacket()] - Processing. Status: " + client.Status);
#endif
            // If the player has not yet been verified, the first packet must be an ID request
            if (client.Status == ConnectionStatus.Verifying)
            {
                if (client.VerifyRequestID(buffer, true))
                {
#if DEBUG
                    Debug.Log("[Listener][TcpProtocol:ProcessClientPacket()] - Client verified. Id: " + client.Id);
#endif
                    clientsDictionary.Add(client.Id, client);

                    if (OnClientConnect != null)
                    {
                        OnClientConnect.Invoke(client.Id, client);
                    }

                    return(true);
                }

                RemoveClient(client);
                return(false);
            }

            if (client.Status == ConnectionStatus.Connected)
            {
                Debug.Log("[Listener][TcpProtocol:ProcessClientPacket()] - Packet received.");

                if (OnListenerPacketReceived != null)
                {
                    OnListenerPacketReceived.Invoke(buffer, client);
                }
            }

#if DEBUG
            Debug.Log("[Listener][TcpProtocol:ProcessClientPacket()] - Processed. Status: " + client.Status);
#endif
            return(true);
        }
コード例 #29
0
        private async Task <bool> HttpServer_BeginRequest(HttpContext context, CancellationToken cancellationToken)
        {
            var request  = context.Request;
            var response = context.Response;

            Core.Log.LibVerbose("Request received from {0}:{1} to {2} {3}", request.RemoteAddress, request.RemotePort, request.Method, request.RawUrl);

            var clientId = Guid.NewGuid();
            var ccEvent  = ClientConnectEventArgs.Retrieve(clientId);

            OnClientConnect?.Invoke(this, ccEvent);
            ClientConnectEventArgs.Store(ccEvent);

            context.Response.ContentType = Serializer.MimeTypes[0];
            var responseBuffer = default(MultiArray <byte>);

            if (context.Request.Method == HttpMethod.GET && EnableGetDescriptors && OnGetDescriptorsRequest != null)
            {
                var eArgs = ServerDescriptorsEventArgs.Retrieve();
                OnGetDescriptorsRequest(this, eArgs);
                responseBuffer = Serializer.Serialize(eArgs.Descriptors);
                ServerDescriptorsEventArgs.Store(eArgs);
            }
            if (context.Request.Method == HttpMethod.POST && !(OnMethodCallAsync is null))
            {
                Counters.IncrementBytesReceived(context.Request.PostData.Length);
                var messageRq = Serializer.Deserialize <RPCRequestMessage>(context.Request.PostData);
                var eArgs     = MethodEventArgs.Retrieve(clientId, messageRq, cancellationToken);
                await OnMethodCallAsync.InvokeAsync(this, eArgs).ConfigureAwait(false);

                if (eArgs.Response != null)
                {
                    responseBuffer = Serializer.Serialize(eArgs.Response);
                    OnResponseSent?.Invoke(this, eArgs.Response);
                }
                MethodEventArgs.Store(eArgs);
            }
            await responseBuffer.CopyToAsync(response.OutputStream).ConfigureAwait(false);

            Counters.IncrementBytesSent(responseBuffer.Count);
            return(true);
        }
コード例 #30
0
        /// <summary>
        /// An internal callback triggered when a client connects to the server.
        /// </summary>
        /// <param name="async"></param>
        private void OnReceiveConnection(IAsyncResult async)
        {
            try
            {
                lock (WorkerSockets)
                {
                    Interlocked.Increment(ref _currentClientNumber); // Thread Safe
                    var us = new UserSock(_currentClientNumber, _mainSocket.EndAccept(async));
                    WorkerSockets.Add(_currentClientNumber, us);
                }

                OnClientConnect?.Invoke(_currentClientNumber);

                WaitForData(_currentClientNumber);
                _mainSocket.BeginAccept(OnReceiveConnection, null);
            }
            catch (ObjectDisposedException)
            {
                Console.WriteLine(@"OnClientConnection: Socket has been closed");
            }
            catch (SocketException se)
            {
                //Console.WriteLine("SERVER EXCEPTION in OnReceiveConnection: " + se.Message);
                Debug.WriteLine("SERVER EXCEPTION in OnReceiveConnection: " +
                                se.Message);                    //pe 4-22-2015

                if (WorkerSockets.ContainsKey(_currentClientNumber))
                {
                    Console.WriteLine(@"RemoteEndPoint: " +
                                      WorkerSockets[_currentClientNumber].UserSocket.RemoteEndPoint);
                    Console.WriteLine(@"LocalEndPoint: " +
                                      WorkerSockets[_currentClientNumber].UserSocket.LocalEndPoint);

                    Console.WriteLine(@"Closing socket from OnReceiveConnection");
                }

                //Socket gets closed and removed from OnClientDisconnect
                OnClientDisconnect?.Invoke(_currentClientNumber);
            }
        }