コード例 #1
0
    private void OnDisable()
    {
        foreach (Delegate d in onClick.GetInvocationList())
        {
            onClick -= d as OnClick;
        }

        foreach (Delegate d in onDrag.GetInvocationList())
        {
            onDrag -= d as OnDrag;
        }
    }
コード例 #2
0
        public Button(string n)
        {
            name     = n;
            OnClick += clicked_received;
            OnClick += changeColorAfterClick;
            Delegate[] aufrufliste = OnClick.GetInvocationList();
            OnClick  = new Clickhandler(() => { });
            OnClick += (Clickhandler)aufrufliste[1];
            OnClick += (Clickhandler)aufrufliste[0];



            Console.WriteLine("Knopf erstellt");
        }
コード例 #3
0
ファイル: OsButton.cs プロジェクト: Outworldz/waterwars
        protected void OnOsTouch(
            uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
        {
            if (!m_localIds.Contains(originalID))
            {
                return;
            }

            lock (m_interactions)
            {
                if (m_interactions.ContainsKey(remoteClient.AgentId))
                {
                    m_interactions[remoteClient.AgentId].Close();
                    m_interactions.Remove(remoteClient.AgentId);
                }

                AbstractInteraction interaction = CreateInteraction(remoteClient);

                // Not all clickable buttons implement interactions
                // FIXME: May change this at some stage for simplicity.
                if (interaction != null)
                {
                    m_interactions.Add(remoteClient.AgentId, interaction);
                }
            }

            if (OnClick != null)
            {
                foreach (OnClickDelegate d in OnClick.GetInvocationList())
                {
                    try
                    {
                        d(offsetPos, remoteClient, surfaceArgs);
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat(
                            "[WATER WARS]: Delegate for OnOsTouch failed - continuing.  {0}{1}",
                            e.Message, e.StackTrace);
                    }
                }
            }

//            m_log.InfoFormat(
//                "[OS WIDGETS]: Fired OnTouch() with localID {0}, originalID {1} (part has localID {2}, Text {3})",
//                localID, originalID, m_part.LocalId, DisplayBehaviour.Text.Replace("\n", @"\n"));
        }
コード例 #4
0
ファイル: Button.cs プロジェクト: MollyDolly/ProcAirships
 protected void SendOnClick()
 {
     if (null != OnClick)
     {
         foreach (EventHandler eh in OnClick.GetInvocationList())
         {
             try
             {
                 OnClick(this, EventArgs.Empty);
             }
             catch (Exception e)
             {
                 Log.postException(e);
             }
         }
     }
 }
コード例 #5
0
ファイル: UIButton.cs プロジェクト: udhungana/team7cse3311
        public override void Update(GameTime gameTime)
        {
            MouseState mouseClick = Mouse.GetState();
            Vector2    ul         = GetUpperLeft();
            Rectangle  bound      = GetBounds();

            //TODO: Create a proper button UI class (Actor?)
            if (Mouse.GetState().X >= ul.X && Mouse.GetState().Y >= ul.Y)
            {
                if (Mouse.GetState().X <= ul.X + bound.Width && Mouse.GetState().Y <= ul.Y + bound.Height)
                {
                    if (mouseClick.LeftButton == ButtonState.Pressed && lastState.LeftButton != ButtonState.Pressed)
                    {
                        if (OnClick.GetInvocationList().Length > 0)
                        {
                            OnClick();
                        }
                    }
                }
            }
            lastState = mouseClick;
        }