private void Checkpoint_OnSelected(CheckPointController checkpoint) { var previouslySelectedCheckpoint = _map.CheckPoints.SingleOrDefault(c => c.IsSelected); if (previouslySelectedCheckpoint != null && _map.HasDirectPath(previouslySelectedCheckpoint, checkpoint)) { previouslySelectedCheckpoint.MoveHeroesTo(checkpoint); } OnCheckpointSelected?.Invoke(checkpoint); }
private void OnMouseUp() { OnCheckpointSelected?.Invoke(this); Select(); }