private void PreviousSkin() { if (moving || currentSkin == 0) { return; } currentSkin = Mathf.Clamp(currentSkin - 1, 0, currentSkin); desiredOffset = currentOffset + 1; moving = true; StartCoroutine(MoveToPrevious()); if (currentSkin == 0) { OnLeftBorder?.Invoke(); } OnChangeActive?.Invoke(CurrentSkinIsActive()); }
private void NextSkin() { if (moving || currentSkin == skinns.Count - 1) { return; } currentSkin = Mathf.Clamp(currentSkin + 1, 0, skinns.Count - 1); desiredOffset = offset - currentSkin; moving = true; if (currentSkin == skinns.Count - 1) { OnRightBorder?.Invoke(); } StartCoroutine(MoveToNext()); OnChangeActive?.Invoke(CurrentSkinIsActive()); }