public void Reset() { AssetFinish = null; PrimitiveAssetFinish = null; ObjectItem = null; paramList = null; }
/// <summary> /// ->objecmanager /// </summary> /// <param name="path"></param> /// <param name="objectItem"></param> /// <param name="innerCallBack"></param> /// <param name="priority"></param> public void AsyncLoadResource(string path, ObjectItem objectItem, OnAsyncPrimitiveAssetFinish innerCallBack, LoadResPriority priority, bool isSprite = false) { AssetItem assetItem = GetCacheAssetItem(objectItem.Crc); if (assetItem != null) { objectItem.PrimitiveAssetItem = assetItem; innerCallBack?.Invoke(path, objectItem); return; } AsyncLoadAssetParam asyncLoadAssetParam = null; if (!asyncLoadAssetParamDic.TryGetValue(objectItem.Crc, out asyncLoadAssetParam)) { asyncLoadAssetParam = asyncLoadResParamPackPool.Spawn(); asyncLoadAssetParam.Crc = objectItem.Crc; asyncLoadAssetParam.Path = path; asyncLoadAssetParam.isSprite = isSprite; asyncLoadAssetParam.Priority = priority; asyncLoadAssetParamDic.Add(objectItem.Crc, asyncLoadAssetParam); loadingAssetLists[(int)priority].Add(asyncLoadAssetParam); } AsyncCallBackPack callBackPack = asyncCallBackPackPool.Spawn(); callBackPack.PrimitiveAssetFinish = innerCallBack; callBackPack.ObjectItem = objectItem; asyncLoadAssetParam.CallBackPacks.Add(callBackPack); }