コード例 #1
0
        /*protected virtual void BeginShoot()
         * {
         *
         * }
         *
         * protected virtual void CountinueShoot()
         * {
         *
         * }
         *
         * protected virtual void EndShoot()
         * {
         *
         * }*/

        public void Shoot(int pressureTime)
        {
            if (_CanShoot && Ammo > 0)
            {
                LeanPool.Spawn(Shell, transform.position, Shell.transform.rotation);
                LeanPool.Despawn(LeanPool.Spawn(MuzzleFlash.gameObject, transform.position, transform.rotation, transform), MuzzleFlash.main.duration);
                SoundManager.PlaySound(ShootSound);
                Ammo--;
                _CanShoot = false;

                Coroutiner.Start(Reload());

                OnAmmoChangedEvent?.Invoke();
            }
        }
コード例 #2
0
 public void AddAmmo(int value)
 {
     Ammo += Mathf.Abs(value);
     OnAmmoChangedEvent?.Invoke();
 }