private void Main_DrawNPCs(On.Terraria.Main.orig_DrawNPCs orig, Main self, bool behindTiles = false) { if (behindTiles) { DrawTarget(Main.spriteBatch); } orig(self, behindTiles); }
private void DrawBreacherOverlay(On.Terraria.Main.orig_DrawNPCs orig, Main self, bool behindTiles) { orig(self, behindTiles); if (anyScanned) { DrawNPCTarget(); } }