private static void DrawCircles(On.Terraria.Main.orig_DrawInfernoRings orig, Main self) { orig(self); //Only draws for local player Player drawPlayer = Main.LocalPlayer; ClickerPlayer modPlayer = drawPlayer.GetModPlayer <ClickerPlayer>(); if (modPlayer.CanDrawRadius) { Color outer = modPlayer.clickerRadiusColorDraw * modPlayer.ClickerRadiusColorMultiplier; Vector2 center = new Vector2((int)drawPlayer.Center.X, (int)drawPlayer.Center.Y + drawPlayer.gfxOffY); Vector2 motherboardCenter = default; int radius = (int)modPlayer.ClickerRadiusRealDraw; int motherboardRadius = 0; if (modPlayer.SetMotherboardPlaced) { //Don't use clickerMotherboardSetPosition here as it includes the wrong player.Center and possibly radius motherboardCenter = center + modPlayer.CalculateMotherboardPosition(radius).Floor(); motherboardRadius = (int)modPlayer.ClickerRadiusMotherboardDraw; } Effect shader = SetupCircleEffect(center, radius, outer, center2: motherboardCenter, radius2: motherboardRadius); ApplyToScreenOnce(Main.spriteBatch, shader); } }
private void DrawVerlet(On.Terraria.Main.orig_DrawInfernoRings orig, Main self) { if (!Main.dedServ) { VerletManager.Instance.DrawChains(Main.spriteBatch); } orig(self); }
private void DrawTrails(On.Terraria.Main.orig_DrawInfernoRings orig, Main self) { if (!Main.dedServ) { TrailManager.Instance.DrawTrails(); } orig(self); }
private static void DrawCircles(On.Terraria.Main.orig_DrawInfernoRings orig, Main self) { orig(self); //Only draws for local player Player drawPlayer = Main.LocalPlayer; if (Main.gameMenu) { return; } ClickerPlayer modPlayer = drawPlayer.GetModPlayer <ClickerPlayer>(); if (!drawPlayer.dead && modPlayer.clickerSelected) { if (modPlayer.clickerDrawRadius) { float glow = modPlayer.GlowVisual ? 0.6f : 0f; Color outer = modPlayer.clickerRadiusColor * (0.2f + glow); Vector2 center = new Vector2((int)drawPlayer.Center.X, (int)drawPlayer.Center.Y + drawPlayer.gfxOffY); Vector2 motherboardCenter = default; int radius = (int)modPlayer.ClickerRadiusReal; int motherboardRadius = 0; if (modPlayer.SetMotherboardDraw) { //Don't use clickerMotherboardSetPosition here as it includes the wrong player.Center motherboardCenter = center + modPlayer.CalculateMotherboardPosition().Floor(); motherboardRadius = (int)modPlayer.ClickerRadiusMotherboard; } Effect shader = SetupCircleEffect(center, radius, outer, center2: motherboardCenter, radius2: motherboardRadius); ApplyToScreenOnce(Main.spriteBatch, shader); } } }