private bool EquipmentSlot_FireSaw(On.RoR2.EquipmentSlot.orig_FireSaw orig, EquipmentSlot self) { if (CanDeploy(self, deployableSlot_Saw)) { return(orig(self)); } return(false); }
private static bool EquipmentSlot_FireSaw(On.RoR2.EquipmentSlot.orig_FireSaw orig, EquipmentSlot self) { if (CanDeploy(self, PerPlayerDeployableType.Saw)) { self.subcooldownTimer = cfgSawCooldown; return(orig(self)); } return(false); }