private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); foreach (CharacterBody cb in BodyCatalog.allBodyPrefabBodyBodyComponents) { cb.gameObject.AddComponent <NetworkedSI>(); } }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); defaultspeed = BodyCatalog.FindBodyPrefab("EngiTurretBody").GetComponent<CharacterBody>().baseAttackSpeed; defaultdamage = BodyCatalog.FindBodyPrefab("EngiTurretBody").GetComponent<CharacterBody>().baseDamage; defaultleveldamage = BodyCatalog.FindBodyPrefab("EngiTurretBody").GetComponent<CharacterBody>().levelDamage; }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); foreach (var body in BodyCatalog.allBodyPrefabs) { body.AddComponent <LaserVision>(); } }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); foreach (var item in BodyCatalog.allBodyPrefabs) { item.GetComponent <CharacterBody>().baseArmor = 0f; item.GetComponent <CharacterBody>().levelArmor = 0f; } On.RoR2.BodyCatalog.Init -= BodyCatalog_Init; }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); _crocoBod = BodyCatalog.FindBodyIndex("CrocoBody"); }
private void BodyCatalog_Init(On.RoR2.BodyCatalog.orig_Init orig) { orig(); Utils.setSoftenedCharacters(); }