private static void LoadResourcesPatch(On.RainWorld.orig_LoadResources orig, RainWorld self) { orig(self); Futile.atlasManager.LoadAtlas("Atlases" + Path.DirectorySeparatorChar + "arenaIconAtlas"); Futile.atlasManager.LoadAtlas("Atlases" + Path.DirectorySeparatorChar + "objectAtlas"); }
private static void RainWorld_LoadResources(On.RainWorld.orig_LoadResources orig, RainWorld self) { Futile.atlasManager.LoadAtlasFromTexture("snowpile", Downpour.snowPileTex); Futile.atlasManager.LoadAtlasFromTexture("logo", Downpour.logo); Futile.atlasManager.LoadAtlasFromTexture("logo2", Downpour.logo2); Futile.atlasManager.LoadAtlasFromTexture("blizzard", Downpour.blizzardTexture); Futile.atlasManager.LoadAtlasFromTexture("overlay1", Downpour.overlay1); Futile.atlasManager.LoadAtlasFromTexture("overlay2", Downpour.overlay2); orig.Invoke(self); }
private static void Load(On.RainWorld.orig_LoadResources orig, RainWorld self) { orig(self); }