コード例 #1
0
 // StDreamTunnelDash check handled in IL hook
 private static void Player_OnCollideH(On.Celeste.Player.orig_OnCollideH orig, Player self, CollisionData data)
 {
     if (!self.DreamTunnelDashCheck(Vector2.UnitX * Math.Sign(self.Speed.X)))
     {
         orig(self, data);
     }
 }
コード例 #2
0
        private void Player_OnCollideH(On.Celeste.Player.orig_OnCollideH orig, Player self, CollisionData data)
        {
            // Prevent dust particles / footstep sounds

            MarioClearPipeInteraction interaction = self.Get <MarioClearPipeInteraction>();
            bool inClearPipe = interaction != null && interaction.CurrentClearPipe != null;

            if (!inClearPipe)
            {
                orig(self, data);
            }
        }
コード例 #3
0
 private static void Player_OnCollideH(On.Celeste.Player.orig_OnCollideH orig, Player self, CollisionData data)
 {
     if (self.StateMachine.State == Player.StDash || self.StateMachine.State == Player.StRedDash)
     {
         bool flag14 = DreamDashCheck(self, Vector2.UnitX * Math.Sign(self.Speed.X));
         if (flag14)
         {
             self.StateMachine.State = FrostModule.CustomDreamDashState;
             DynData <Player> ddata = new DynData <Player>(self);
             ddata.Set("dashAttackTimer", 0f);
             ddata.Set("gliderBoostTimer", 0f);
             return;
         }
     }
     if (self.StateMachine.State != FrostModule.CustomDreamDashState)
     {
         orig(self, data);
     }
 }
コード例 #4
0
 private static void Player_OnCollideH(On.Celeste.Player.orig_OnCollideH orig, Player self, CollisionData data) =>
 Player_OnCollide(new Action <Player, CollisionData>(orig), self, data);