コード例 #1
0
    // Start is called before the first frame update
    public virtual void Init(ActPlayerController controller)
    {
        _camera        = GetComponent <Camera>();
        isFollowPlayer = true;
        _currentZoom   = MinimumZoom;

        if (controller.Pawn == null)
        {
            return;
        }
        AssignTarget(controller.Pawn);

        //
        if (OldGameMain.GetInstance().gameMode != null)
        {
            _levelBounds = OldGameMain.GetInstance().gameMode.GetLevelBound();
        }

        _lastTargetPosition = Target.position;
        _offsetZ            = (transform.position - Target.position).z;
        transform.parent    = null;
        if (PixelPerfect)
        {
        }
        else
        {
            Zoom();
        }
    }
コード例 #2
0
 public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Reactor")
     {
         MapReactor reactor = collision.GetComponent <MapReactor>();
         if (!ActivateReactors.Contains(reactor))
         {
             ActivateReactors.Add(reactor);
             OldGameMain.GetInstance().gameMode.HudRoot.ShowReactHud(reactor);
         }
     }
 }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        InputMdl.Tick(Time.deltaTime);

        if (AllowInteract() && InputMdl.Interact)
        {
            if (ActivateReactors.Count > 0)
            {
                string actionString = ActivateReactors[0].actionString;
                if (actionString == "map")
                {
                    OldGameMain.GetInstance().SwitchScene("map01");
                }
            }
        }
        //if (InputMdl.Throw &&  Pawn.AllowUseSkill() )
        //{
        //    Pawn.ThrowChain();
        //}

        //if (InputMdl.Jump && Pawn.AllowJump())
        //{
        //    //没有攻击动作
        //     Pawn.Jump();
        //}

        //if (Pawn.isClimbing)
        //{
        //    Pawn.ClimbMove(InputMdl.DVertical);
        //}
        //else
        //{
        //    if (InputMdl.DVertical > 0)
        //    {
        //        if (Pawn.AllowClimb())
        //        {
        //            Collider2D c = Pawn.GetClimbingColliderAbove();
        //            if (c != null)
        //            {
        //                Pawn.StartClimb(c);
        //            }
        //        }
        //    }
        //}

        MoveH = InputMdl.DLateral;
        MoveV = InputMdl.DVertical;


        WantJump = InputMdl.Jump;
        WantDash = InputMdl.Dash;
    }
コード例 #4
0
 public void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "Reactor")
     {
         MapReactor reactor = collision.GetComponent <MapReactor>();
         if (ActivateReactors.Contains(reactor))
         {
             int idx = ActivateReactors.IndexOf(reactor);
             ActivateReactors.Remove(reactor);
             OldGameMain.GetInstance().gameMode.HudRoot.HideReactHud(idx);
         }
     }
 }
コード例 #5
0
ファイル: AIAgent.cs プロジェクト: nmbswls/Platform2DTest
 // Use this for initialization
 void Start()
 {
     Pawn            = GetComponent <ActCharacter>();
     Pawn.controller = this;
     gameMode        = OldGameMain.GetInstance().gameMode;
     bt = GetComponent <BehaviorTree>();
     //BehaviorManager.instance.UpdateInterval  = UpdateIntervalType.SpecifySeconds;
     //BehaviorManager.instance.UpdateIntervalSeconds = 0.25f;
     //BehaviorManager.instance.ExecutionsPerTick = BehaviorManager.ExecutionsPerTickType.Count;
     //BehaviorManager.instance.task
     //SharedInt i1 = bt.GetVariable("s") as SharedInt;
     //i1.Value = 1;
     //bt.EnableBehavior();
     //bt.RegisterEvent<object>("MyEvent", ReceivedEvent);
     //bt.UnregisterEvent<object>("MyEvent", ReceivedEvent);
 }