// Use this for initialization void Start() { //get the player dino and store in player player = GameObject.FindGameObjectWithTag("Player"); //get the MotionControllers from the player and the cpu playerMotion = player.GetComponent<OldDinoMoveScript>() as OldDinoMoveScript; //turn off the motion scripts for the player and the cpu playerMotion.enabled = false; //invoke the CountDown method InvokeRepeating ("CountDown", 1.0f, 1.0f); }
// Use this for initialization void Start() { leftArrow.transform.position = Vector3.zero; leftArrow.transform.localScale = Vector3.zero; rightArrow.transform.position = Vector3.zero; rightArrow.transform.localScale = Vector3.zero; //call the resize function for both arrows Resize(leftArrow, leftArrowPos); Resize(rightArrow, rightArrowPos); //assign the motion script to the variable if(player.GetComponent<OldDinoMoveScript>()) { motionConScript = player.GetComponent<OldDinoMoveScript>(); } }