// Start is called before the first frame update void Start() { slaming = false; rb = GetComponent <Rigidbody>(); circleMain = GetComponent <OldCircleMain>(); playerMove = GetComponent <OldPlayerMove>(); playerGroundCheck = GetComponent <OldPlayerGroundCheck>(); }
void Start() { currentHealth = healthUI.maxHealth; canBeDamaged = true; meshes = transform.Find("Sprites").GetComponentsInChildren <MeshRenderer>(); rb = GetComponent <Rigidbody>(); anim = GetComponentInChildren <Animator>(); circleMain = GetComponent <OldCircleMain>(); squareMain = GetComponent <OldSquareMain>(); }
// Start is called before the first frame update void Awake() { cubeMain = FindObjectOfType <OldSquareMain>(); sphereMain = FindObjectOfType <OldCircleMain>(); cubeMove = cubeMain.GetComponent <OldPlayerMove>(); sphereMove = sphereMain.GetComponent <OldPlayerMove>(); cubeGroundCheck = cubeMain.GetComponent <OldPlayerGroundCheck>(); sphereGroundCheck = sphereMain.GetComponent <OldPlayerGroundCheck>(); cubeRb = cubeMain.GetComponent <Rigidbody>(); sphereRb = sphereMain.GetComponent <Rigidbody>(); cubeAnim = cubeMain.GetComponentInChildren <Animator>(); sphereAnim = sphereMain.GetComponentInChildren <Animator>(); cubeCameraFollow = cubeCamera.GetComponent <OldCameraFollow>(); sphereCameraFollow = sphereCamera.GetComponent <OldCameraFollow>(); cubeCameraFollow.player = cubeRb; sphereCameraFollow.player = sphereRb; }
// Start is called before the first frame update void Start() { circleMain = GetComponent <OldCircleMain>(); squareMain = GetComponent <OldSquareMain>(); }