コード例 #1
0
        protected override void LoadContent()
        {
            base.LoadContent();

            _ogmoProject = Content.Load <OgmoProject>(@"ogmo\testproject");
            _level       = _ogmoProject.GetLevel("testlevel");
        }
コード例 #2
0
ファイル: OgmoLoader.cs プロジェクト: Tankooni/OwlMan
        /// <summary>
        /// Loads all levels for the game and project data.
        /// </summary>
        /// <returns>The generated starting scene.</returns>
        public Node2D Load(out Node2D player, out Vector2 levelBoundsX, out Vector2 levelBoundsY)
        {
            string pathToProjectFile = "res://ogmo/project.ogmo";
            string pathToLevelsDir   = "res://ogmo/levels";

            project = JsonConvert.DeserializeObject <OgmoProject>(ObtainFileString(pathToProjectFile));
            Levels  = new Dictionary <string, OgmoLevel>();

            var levelDir = new Directory();

            levelDir.Open(pathToLevelsDir);
            levelDir.ListDirBegin(true, true);

            string    levelPath;
            OgmoLevel startLevel = null;

            while ((levelPath = levelDir.GetNext()) != string.Empty)
            {
                if (!levelPath.EndsWith(".json"))
                {
                    continue;
                }
                Levels.Add(levelPath.Replace(".json", string.Empty), JsonConvert.DeserializeObject <OgmoLevel>(ObtainFileString(pathToLevelsDir + "/" + levelPath)));

                if (levelPath.StartsWith("start", StringComparison.InvariantCultureIgnoreCase))
                {
                    startLevel = Levels.Last().Value;
                }
            }

            levelBoundsX = new Vector2(0, startLevel.width);
            levelBoundsY = new Vector2(0, startLevel.height);

            return(GenerateScene(project, startLevel, out player));
        }
コード例 #3
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        static void Main(string[] args)
        {
            // Create a new Game.
            var game = new Game("Ogmo Editor Example");

            // Set the background color to see stuff a little better.
            game.Color = Color.Cyan;

            // Create a new Scene to use for the Ogmo data.
            var scene = new Scene();

            // The path to the level to be loaded.
            var pathLevel = "Level.oel";
            // The path to the Ogmo Project to use when loading the level.
            var pathProject = "OgmoProject.oep";

            // Create a new OgmoProject using the .oep file.
            var OgmoProject = new OgmoProject(pathProject);

            // Ensure that the grid layer named "Solids" gets the Solid collision tag when loading.
            OgmoProject.RegisterTag(Tags.Solid, "Solids");

            // Load the level into the Scene.
            OgmoProject.LoadLevelFromFile(pathLevel, scene);

            // Start the game using the Scene with the loaded Ogmo Level.
            game.Start(scene);
        }
コード例 #4
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ファイル: Program.cs プロジェクト: sherjilozair/Otter
        public PlatformerScene() : base()
        {
            // Create the Ogmo Editor project.
            var ogmoProject = new OgmoProject("OgmoProject.oep");

            // Register the "Solid" layer with the tag Solid.
            ogmoProject.RegisterTag(CollisionTag.Solid, "Solid");

            // Set the game's color to the Ogmo Project's background color.
            Game.Instance.Color = ogmoProject.BackgroundColor;

            // Load the level.
            ogmoProject.LoadLevel("Level.oel", this);
        }
コード例 #5
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ファイル: TestingMode.cs プロジェクト: JOCP9733/tank
        public TestingMode()
        {
            //tank entity creation was moved to ogmo; see testlevel.oep for adding a decorator to your tank.
            //try to load a project
            OgmoProject proj = new OgmoProject("Resources/Maps/test.oep", "Resources/Maps/");

            //register our function to call for creating entities
            //this just is a string with the method name, the method itself has to be in the entities (see tank)
            proj.CreationMethodName = _creationMethodName;

            //uuh this somehow "registers a collision tag"
            proj.RegisterTag(CollidableTags.Wall, "CollisionLayer");

            //try to load a level into "Scene"
            proj.LoadLevel("Resources/Maps/collisionTestBench.oel", Scene);
        }
コード例 #6
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ファイル: LocalMultiplayer.cs プロジェクト: JOCP9733/tank
        private void LoadMap(Maps map)
        {
            //tank entity creation was moved to ogmo; see testlevel.oep for adding a decorator to your tank.
            //try to load a project
            OgmoProject proj = new OgmoProject("Resources/Maps/test.oep", "Resources/Maps/");

            //register our function to call for creating entities
            //this just is a string with the method name, the method itself has to be in the entities (see tank)
            proj.CreationMethodName = _creationMethodName;

            //uuh this somehow "registers a collision tag"
            proj.RegisterTag(CollidableTags.Wall, "CollisionLayer");

            //try to load a level into "Scene"; map gets auto-ToString() to enum position name
            proj.LoadLevel("Resources/Maps/" + map + ".oel", Scene);
        }
コード例 #7
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ファイル: NetworkMultiplayer.cs プロジェクト: JOCP9733/tank
        private void LoadMap(Maps map)
        {
            //tank entity creation was moved to ogmo; see testlevel.oep for adding a decorator to your tank.
            //try to load a project, second path is image path. it goes into maps because ogmo instructs to go up a level, so we end up in resources
            OgmoProject proj = new OgmoProject("Resources/Maps/test.oep", "Resources/Maps/");

            //register our function to call for creating entities
            //this just is a string with the method name, the method itself has to be in the entities (see tank)
            proj.CreationMethodName = _creationMethodName;

            //uuh this somehow "registers a collision tag"
            proj.RegisterTag(CollidableTags.Wall, "CollisionLayer");

            //try to load a level into "Scene"
            proj.LoadLevel("Resources/Maps/" + map + ".oel", Scene);
        }
コード例 #8
0
ファイル: OgmoLoader.cs プロジェクト: Tankooni/OwlMan
        private Node2D GenerateScene(OgmoProject project, OgmoLevel level, out Node2D player)
        {
            nodes  = new List <Node2D>();
            player = null;
            var tileMap = (TileMap)((PackedScene)ResourceLoader.Load("res://prefab/TileMap.tscn")).Instance();

            tileMap.Name = "TileMap";
            Node2D ultimateParent = new Node2D();

            ultimateParent.Name = "Level";
            ultimateParent.AddChild(tileMap);

            //Load set tiles in
            var tileData = level.layers.First(x => x.name == "Tiles").data2D;

            for (int y = 0; y < tileData.Count; y++)
            {
                for (int x = 0; x < tileData[y].Count; x++)
                {
                    tileMap.SetCell(x, y, tileData[y][x]);
                    if (y == 0)
                    {
                        tileMap.SetCell(x, -1, 0);
                    }
                    if (x == 0)
                    {
                        tileMap.SetCell(-1, y, 0);
                    }
                    if (x == tileData.Count - 1)
                    {
                        tileMap.SetCell(tileData.Count, y, 0);
                    }
                    if (y == tileData[y].Count - 1)
                    {
                        tileMap.SetCell(x, tileData[y].Count, 0);
                    }
                }
            }

            var playerScene         = (PackedScene)ResourceLoader.Load("res://prefab/PlayerOwl.tscn");
            var bugScene            = ((PackedScene)ResourceLoader.Load("res://prefab/Enemies/Bug.tscn"));
            var beeScene            = ((PackedScene)ResourceLoader.Load("res://prefab/Enemies/Beee.tscn"));
            var carnosaurScene      = ((PackedScene)ResourceLoader.Load("res://prefab/Enemies/Carnosaur.tscn"));
            var carnosaurusRexScene = ((PackedScene)ResourceLoader.Load("res://prefab/Enemies/CarnosaurusRex.tscn"));

            var playerEntity = level.layers.First(x => x.name == "Entity").entities.First(x => x.name == "LevelSpawn");

            player          = (Node2D)playerScene.Instance();
            player.Name     = "Player_" + playerEntity._eid;
            player.Position = new Vector2(playerEntity.x, playerEntity.y);

            foreach (var entity in level.layers.First(x => x.name == "Entity").entities)
            {
                Node2D childInstance = null;
                switch (entity.name)
                {
                case "Walker":
                    childInstance      = (Node2D)bugScene.Instance();
                    childInstance.Name = "Walker_" + entity._eid;
                    break;

                case "TargetFlyer":
                    childInstance      = (Node2D)carnosaurScene.Instance();
                    childInstance.Name = "Flyer_" + entity._eid;
                    break;

                case "Bee":
                    childInstance      = (Node2D)beeScene.Instance();
                    childInstance.Name = "Bee_" + entity._eid;
                    break;

                case "Boss":
                    childInstance      = (Node2D)carnosaurusRexScene.Instance();
                    childInstance.Name = "Boss_" + entity._eid;
                    break;
                }
                if (childInstance != null)
                {
                    childInstance.AddToGroup("enemy", true);
                    nodes.Add(childInstance);
                    ultimateParent.AddChild(childInstance);
                    childInstance.Position = new Vector2(entity.x, entity.y);
                }
            }

            return(ultimateParent);
        }
コード例 #9
0
ファイル: OgmoEntityConverter.cs プロジェクト: JonSnowbd/Ash
        public override OgmoEntity ReadJson(JsonReader reader, Type objectType, OgmoEntity existingValue, bool hasExistingValue, JsonSerializer serializer)
        {
            JObject obj = JObject.Load(reader);

            OgmoProject project = serializer.Context.Context as OgmoProject;

            OgmoValueDefinition[] defs = null;

            var ent = new OgmoEntity();

            ent.Target = (string)obj["name"];

            for (int i = 0; i < project.EntityDefinitions.Length; i++)
            {
                if (project.EntityDefinitions[i].Name == ent.Target)
                {
                    defs = project.EntityDefinitions[i].ValueDefinitions;
                    break;
                }
            }

            ent.ExportID = (string)obj["_eid"];
            ent.WorldID  = (int)obj["id"];
            ent.Position = new Point((int)obj["x"], (int)obj["y"]);
            ent.Origin   = new Point((int)obj["originX"], (int)obj["originY"]);

            var valArray = obj["values"] as JObject;

            ent.Values = new Dictionary <string, OgmoValue>();

            if (defs == null || valArray == null)
            {
                if (defs == null)
                {
                    Debug.Warn($"Definition member was not found for type {ent.Target}");
                }
                return(ent);
            }

            foreach (var pair in valArray)
            {
                for (int x = 0; x < defs.Length; x++)
                {
                    if (defs[x].Name == pair.Key)
                    {
                        var definition = defs[x];
                        switch (definition)
                        {
                        case OgmoColorValueDefinition color:
                            var colorVal = new OgmoColorValue();
                            colorVal.Name       = pair.Key;
                            colorVal.Definition = color;
                            colorVal.Value      = ColorExt.HexToColor((string)pair.Value);
                            ent.Values.Add(pair.Key, colorVal);
                            break;

                        case OgmoStringValueDefinition str:
                            var stringVal = new OgmoStringValue();
                            stringVal.Name       = pair.Key;
                            stringVal.Definition = str;
                            stringVal.Value      = (string)pair.Value;
                            ent.Values.Add(pair.Key, stringVal);
                            break;

                        case OgmoEnumValueDefinition enu:
                            var enumVal = new OgmoEnumValue();
                            enumVal.Name       = pair.Key;
                            enumVal.Definition = enu;
                            enumVal.Value      = (int)pair.Value;
                            ent.Values.Add(pair.Key, enumVal);
                            break;

                        case OgmoFloatValueDefinition flo:
                            var floatVal = new OgmoFloatValue();
                            floatVal.Name       = pair.Key;
                            floatVal.Definition = flo;
                            floatVal.Value      = (float)pair.Value;
                            ent.Values.Add(pair.Key, floatVal);
                            break;

                        case OgmoTextValueDefinition text:
                            var textValue = new OgmoTextValue();
                            textValue.Name       = pair.Key;
                            textValue.Definition = text;
                            textValue.Value      = (string)pair.Value;
                            ent.Values.Add(pair.Key, textValue);
                            break;
                        }
                    }
                }
            }

            return(ent);
        }
コード例 #10
0
ファイル: OgmoLayerConverter.cs プロジェクト: JonSnowbd/Ash
        public override OgmoLayer ReadJson(JsonReader reader, Type objectType, OgmoLayer existingValue, bool hasExistingValue, JsonSerializer serializer)
        {
            JObject     obj     = JObject.Load(reader);
            OgmoProject project = serializer.Context.Context as OgmoProject;

            OgmoLayerDefinition[] context = project.LayerDefinitions;
            if (context == null)
            {
                throw new Exception("You must pass the OgmoProject as a serializer context to deserialize this type.");
            }

            var eid = (string)obj["_eid"];

            for (int i = 0; i < context.Length; i++)
            {
                if (context[i] == null) // Grid layers arent implemented, nor will they.
                {
                    continue;
                }
                if (eid == context[i].ExportID)
                {
                    // Found the matching definition.
                    var def = context[i];

                    switch (def)
                    {
                    case OgmoTileLayerDefinition tile:
                        OgmoTileLayer tileLayer = new OgmoTileLayer();
                        tileLayer.Target   = tile;
                        tileLayer.TileSet  = (string)obj["tileset"];
                        tileLayer.ExportID = eid;

                        // Todo: read the data array mode and map it to a 1d array always.
                        var dat = obj["data"].Children().ToArray();
                        tileLayer.Data = new int[dat.Length];
                        for (int j = 0; j < dat.Length; j++)
                        {
                            tileLayer.Data[j] = (int)dat[j];
                        }

                        tileLayer.CellSize  = new Point((int)obj["gridCellWidth"], (int)obj["gridCellHeight"]);
                        tileLayer.CellCount = new Point((int)obj["gridCellsX"], (int)obj["gridCellsY"]);
                        return(tileLayer);

                    case OgmoEntityLayerDefinition entity:
                        OgmoEntityLayer entityLayer = new OgmoEntityLayer();
                        entityLayer.ExportID = eid;
                        entityLayer.Target   = entity;
                        var valuelist = obj["entities"].Children().ToArray();
                        entityLayer.Entities = new OgmoEntity[valuelist.Length];
                        for (int x = 0; x < valuelist.Length; x++)
                        {
                            OgmoEntity ov     = new OgmoEntity();
                            OgmoEntity result = (OgmoEntity)OgmoEntityConverter.Instance.ReadJson(valuelist[x].CreateReader(), typeof(OgmoEntity), ov, serializer);
                            entityLayer.Entities[x] = result;
                        }
                        return(entityLayer);
                    }
                }
            }
            return(null);
        }
コード例 #11
0
ファイル: OgmoLevelConverter.cs プロジェクト: JonSnowbd/Ash
        public override OgmoLevel ReadJson(JsonReader reader, Type objectType, OgmoLevel existingValue, bool hasExistingValue, JsonSerializer serializer)
        {
            JObject obj = JObject.Load(reader);

            OgmoProject project = serializer.Context.Context as OgmoProject;

            OgmoValueDefinition[] defs = project.LevelValueDefinitions;

            OgmoLevel level = new OgmoLevel();

            level.LevelSize   = new Point((int)obj["width"], (int)obj["height"]);
            level.OgmoVersion = (string)obj["ogmoVersion"];

            // Layers.
            var layerList = obj["layers"].Children().ToArray();

            level.Layers = new OgmoLayer[layerList.Length];
            for (int x = 0; x < layerList.Length; x++)
            {
                OgmoLayer result = (OgmoLayer)OgmoLayerConverter.Instance.ReadJson(layerList[x].CreateReader(), typeof(OgmoLayer), null, serializer);
                level.Layers[x] = result;
            }

            // Values.
            var valArray = obj["values"] as JObject;

            level.Values = new Dictionary <string, OgmoValue>();

            if (valArray == null)
            {
                return(level);
            }

            foreach (var pair in valArray)
            {
                for (int x = 0; x < defs.Length; x++)
                {
                    if (defs[x].Name == pair.Key)
                    {
                        var definition = defs[x];
                        switch (definition)
                        {
                        case OgmoColorValueDefinition color:
                            var colorVal = new OgmoColorValue();
                            colorVal.Name       = pair.Key;
                            colorVal.Definition = color;
                            colorVal.Value      = ColorExt.HexToColor((string)pair.Value);
                            level.Values.Add(pair.Key, colorVal);
                            break;

                        case OgmoStringValueDefinition str:
                            var stringVal = new OgmoStringValue();
                            stringVal.Name       = pair.Key;
                            stringVal.Definition = str;
                            stringVal.Value      = (string)pair.Value;
                            level.Values.Add(pair.Key, stringVal);
                            break;

                        case OgmoEnumValueDefinition enu:
                            var enumVal = new OgmoEnumValue();
                            enumVal.Name       = pair.Key;
                            enumVal.Definition = enu;
                            var enumstring = (string)pair.Value;
                            enumVal.Value = Array.IndexOf(enu.Choices, enumstring);
                            level.Values.Add(pair.Key, enumVal);
                            break;

                        case OgmoFloatValueDefinition flo:
                            var floatVal = new OgmoFloatValue();
                            floatVal.Name       = pair.Key;
                            floatVal.Definition = flo;
                            floatVal.Value      = (float)pair.Value;
                            level.Values.Add(pair.Key, floatVal);
                            break;

                        case OgmoTextValueDefinition text:
                            var textValue = new OgmoTextValue();
                            textValue.Name       = pair.Key;
                            textValue.Definition = text;
                            textValue.Value      = (string)pair.Value;
                            level.Values.Add(pair.Key, textValue);
                            break;
                        }
                    }
                }
            }


            return(level);
        }