コード例 #1
0
        internal void CheckAndLoadNew()
        {
            Ogl.MakeCurrent();
            bool loadAreaIDs = false;

            if (Main.CArea is null)
            {
                loadAreaIDs = true;
            }

            if (Main.CLevel.Areas.Count != Main.ComboBoxItem_Area.Items.Count)
            {
                loadAreaIDs = true;
            }
            else
            {
                foreach (ComboItem ci in Main.ComboBoxItem_Area.Items)
                {
                    if (!Main.CLevel.Areas.Contains((LevelArea)ci.Tag))
                    {
                        loadAreaIDs = true;
                    }
                }
            }

            if (loadAreaIDs)
            {
                Main.LoadAreaIDs();
            }
            else
            {
                bool loadAreaMdl = false;
                if (hashCollisionMap != Main.CArea.AreaModel.Collision.GetHashCode())
                {
                    hashCollisionMap = 0;
                    cCollisionMap    = null;
                    if (Ogl.CurrentModelDrawMod == ModelDrawMod.Collision)
                    {
                        loadAreaMdl = true;
                    }
                }

                if (hashVisualMap != Main.CArea.AreaModel.Fast3DBuffer.GetBuffer().GetHashCode())
                {
                    hashVisualMap = 0;
                    cVisualMap    = null;
                    if (Ogl.CurrentModelDrawMod == ModelDrawMod.VisualMap)
                    {
                        loadAreaMdl = true;
                    }
                }

                if (loadAreaMdl)
                {
                    Maps.LoadAreaModel();
                }
                else
                {
                    Ogl.Invalidate();
                }
            }
        }
コード例 #2
0
        public void ImportAreaModel(bool convertModel, bool convertCollision, string inputKey)
        {
            var res = PublicFunctions.GetModelViaModelConverter(loadVisualMapAsDefault: convertModel, loadCollisionAsDefault: convertCollision, inputsKey: inputKey);

            if (res is object)
            {
                Ogl.MakeCurrent();
                Main.SuspendLayout();
                {
                    var          withBlock    = Main.CArea;
                    HistoryPoint hp           = null;
                    var          OldAreaModel = withBlock.AreaModel;
                    if (res.Value.hasCollision && res.Value.hasVisualMap == true)
                    {
                        hp = HistoryPoint.FromObject(this, ObjectValueType.Field, new MemberWhiteList(new[] { "rndrVisualMap", "cVisualMap", "rndrCollisionMap", "cCollisionMap" }), BindingFlags.Instance | BindingFlags.NonPublic);
                        var os = new ObjectState();
                        os.Object       = Main.CArea;
                        os.ValueToPatch = withBlock.AreaModel;
                        os.MemberFlags  = BindingFlags.Instance | BindingFlags.Public;
                        os.MemberType   = ObjectValueType.Property;
                        os.MemberName   = "AreaModel";
                        hp.Entries.Add(os);
                        withBlock.AreaModel = res?.mdl;
                        withBlock.AreaModel.Collision.SpecialBoxes = OldAreaModel.Collision.SpecialBoxes;
                        cVisualMap    = null;
                        cCollisionMap = null;
                    }
                    else if (res.Value.hasCollision == true)
                    {
                        hp = HistoryPoint.FromObject(this, ObjectValueType.Field, new MemberWhiteList(new[] { "rndrCollisionMap", "cCollisionMap" }), BindingFlags.Instance | BindingFlags.NonPublic);
                        var os = new ObjectState();
                        os.Object       = Main.CArea.AreaModel;
                        os.ValueToPatch = withBlock.AreaModel.Collision;
                        os.MemberFlags  = BindingFlags.Instance | BindingFlags.Public;
                        os.MemberType   = ObjectValueType.Property;
                        os.MemberName   = "Collision";
                        hp.Entries.Add(os);
                        withBlock.AreaModel.Collision = res?.mdl.Collision;
                        withBlock.AreaModel.Collision.SpecialBoxes = OldAreaModel.Collision.SpecialBoxes;
                        cCollisionMap = null;
                    }
                    else if (res.Value.hasVisualMap == true)
                    {
                        hp = HistoryPoint.FromObject(this, ObjectValueType.Field, new MemberWhiteList(new[] { "rndrVisualMap", "cVisualMap" }), BindingFlags.Instance | BindingFlags.NonPublic);
                        var os = new ObjectState();
                        os.Object       = Main.CArea.AreaModel;
                        os.ValueToPatch = withBlock.AreaModel.Fast3DBuffer;
                        os.MemberFlags  = BindingFlags.Instance | BindingFlags.Public;
                        os.MemberType   = ObjectValueType.Property;
                        os.MemberName   = "Fast3DBuffer";
                        hp.Entries.Add(os);
                        withBlock.AreaModel           = res?.mdl;
                        withBlock.AreaModel.Collision = OldAreaModel.Collision;
                        cVisualMap = null;
                    }

                    if (res.Value.hasVisualMap == true)
                    {
                        withBlock.ScrollingTextures.Clear();
                        withBlock.ScrollingTextures.AddRange(withBlock.AreaModel.Fast3DBuffer.ConvertResult.ScrollingCommands.ToArray());
                        Main.Rommgr.RomConfig.GetLevelConfig(Main.CLevel.LevelID).GetLevelAreaConfig(withBlock.AreaID).ScrollingNames = res?.mdl.Fast3DBuffer.ConvertResult.ScrollingNames;
                    }

                    if (hp != null && hp.Entries.Any())
                    {
                        Main.history.Store(hp);
                    }
                }

                Main.CArea.SetSegmentedBanks(Main.Rommgr);
                LoadAreaModel();
                Main.ResumeLayout();
            }
            else
            {
                Ogl.MakeCurrent();
            }
        }