private void CreateBullet() { var list = AttackLibrary.GetInstance; ofuda = (GameObject.Instantiate(list.ofuda) as GameObject).GetComponent<Ofuda>(); ofuda.parent = character; ofuda.Init(); ofuda.SetTransformParent(); SoundManager.Play(SoundManager.shot1); }
private void CreateBullet() { var list = AttackLibrary.GetInstance; ofuda = (GameObject.Instantiate(list.ofuda) as GameObject).GetComponent <Ofuda>(); ofuda.parent = character; ofuda.Init(); ofuda.SetTransformParent(); SoundManager.Play(SoundManager.shot1); }