コード例 #1
0
 private void CreateBullet()
 {
     var list = AttackLibrary.GetInstance;
     ofuda = (GameObject.Instantiate(list.ofuda) as GameObject).GetComponent<Ofuda>();
     ofuda.parent = character;
     ofuda.Init();
     ofuda.SetTransformParent();
     SoundManager.Play(SoundManager.shot1);
 }
コード例 #2
0
        private void CreateBullet()
        {
            var list = AttackLibrary.GetInstance;

            ofuda        = (GameObject.Instantiate(list.ofuda) as GameObject).GetComponent <Ofuda>();
            ofuda.parent = character;
            ofuda.Init();
            ofuda.SetTransformParent();
            SoundManager.Play(SoundManager.shot1);
        }