private async Task ReactionAdded(Cacheable <IUserMessage, ulong> cacheMessage, ISocketMessageChannel channel, SocketReaction reaction) { if (reaction.User.Value.IsBot) { return; } _octoGameReaction.ReactionAddedForOctoGameAsync(cacheMessage, channel, reaction); }
private async Task ReactionAdded(Cacheable <IUserMessage, ulong> cacheMessage, ISocketMessageChannel channel, SocketReaction reaction) { return; //It's a fix, I need to figure out how to go around it when the game is out if (reaction.User.Value.IsBot) { return; } _octoGameReaction.ReactionAddedForOctoGameAsync(cacheMessage, channel, reaction); }
private async Task ReactionAdded(Cacheable <IUserMessage, ulong> cacheMessage, ISocketMessageChannel channel, SocketReaction reaction) { if (reaction.User.Value.IsBot) { return; } Reaction.ReactionAddedFor2048(cacheMessage, channel, reaction); OctoGameReaction.ReactionAddedForOctoGameAsync(cacheMessage, channel, reaction); ColorRoleReaction.ReactionAddedForRole(cacheMessage, channel, reaction); RoomRoleReaction.ReactionAddedForRole(cacheMessage, channel, reaction); RoomRoleReactionHandeling.ReactionAddedForRole(cacheMessage, channel, reaction); _reactionsHandelingForBlogAndArt.Client_ReactionAddedForArtVotes(cacheMessage, channel, reaction); _reactionsHandelingForBlogAndArt.Client_ReactionAddedAsyncForBlog(cacheMessage, channel, reaction); }