コード例 #1
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ファイル: Showtime.cs プロジェクト: Haoasakura/Sush-a-Holic
    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.sushiDiscoDancePercentageDamageIncrease = ConstantsDictionary.ShowtimeDiscoDancePercentageDamageIncrease;
        octo.sushiDiscoDanceDuration = ConstantsDictionary.ShowTimeDiscoDanceDuration;
    }
コード例 #2
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    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.purpleRainPoisonDuration = ConstantsDictionary.LigeringToxinPoisonDuration;
    }
コード例 #3
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    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.hackNSushiIncreaseInDamage += ConstantsDictionary.RealShokuninIncreaseInDamage;
    }
コード例 #4
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    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.hackNSushiBeforeMasterOfKnives = false;
    }
コード例 #5
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    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.enemiesHitWithKnife = ConstantsDictionary.SharpenedEdgesEnemiesHit;
    }
コード例 #6
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    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.purpleRainPoisonArea = ConstantsDictionary.MyBeakIsBiggerPoisonArea;
    }
コード例 #7
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ファイル: InkThis.cs プロジェクト: Haoasakura/Sush-a-Holic
    public override void SkillEffect(GameObject player)
    {
        OctoChefAttacks octo = player.GetComponent <OctoChefAttacks>();

        octo.purpleRainPoisonDamage = ConstantsDictionary.InkThisPoisonDamage;
    }