public GameObject GetType(OceanType type) { if (type == OceanType.normal) { return(normalTile); } return(null); }
public void CreateFlattop(ApplicationDataContext applicationDataContext, int speed, int releaseYear, string model, string identificator, string homePort, OceanType ocean, int amountRockets, int AmountSoldiers, int power, FuelType fuel) { BaseObject obj = new Flattop { Speed = speed, ReleaseYear = releaseYear, Model = model, Identificator = identificator, HomePort = homePort, Ocean = ocean, AmountRockets = amountRockets, AmountSoldiers = AmountSoldiers, WarPlanes = new List <WarPlane>(), engine = new Engine() { Power = power, Fuel = fuel, }, }; applicationDataContext.CallObjectCreatedEvent(applicationDataContext.Objects, obj); }