public Level(GameObject _ball, GameObject _basket, GameObject _obsticle, string funk, string defFunk) { ball = new Ball(_ball.transform.position.x, _ball.transform.position.y, _ball.transform.localScale.x, null); basket = new Basket(_basket.transform.position.x, _basket.transform.position.y, _basket.transform.localScale.x, _basket.transform.eulerAngles.z); if (_obsticle != null) { ObsticleBrick = new ObsticleBrick(_obsticle.transform.position.x, _obsticle.transform.position.y, _obsticle.transform.localScale.x, _obsticle.transform.eulerAngles.z); } this.Funk = funk; this.DefaultFunk = defFunk; }
public Level(Ball ball, Basket basket, ObsticleBrick ObsticleTriangle, string funk, string defFunk) { this.ball = ball; this.basket = basket; this.ObsticleBrick = ObsticleTriangle; this.Funk = funk; this.DefaultFunk = defFunk; }