コード例 #1
0
    public void UpdateAnalytics(ObstacleType obstacleType, int distance, int collectedSparks, float timeSpent)
    {
        // Analytics
        obstacleAnalytics[obstacleType.ToString()]++;

        if (maxReachedDistance < distance)
        {
            maxReachedDistance = distance;
        }

        if (maxCollectedSparks < collectedSparks)
        {
            maxCollectedSparks = collectedSparks;
        }

        m_cumulativeTime += timeSpent / 60;


        // Achievements
        if (m_cumulativeTime > m_timeAchievement)
        {
            timeAchieved.Invoke();
        }
        if (distance > m_distanceAchievement)
        {
            distanceAchieved.Invoke();
        }
        if (collectedSparks > m_sparksAchievement)
        {
            sparksAchieved.Invoke();
        }

        // Add parameters to dictionary which will be sent to Unity Analytics
        parameters["Obstacle Type"]    = obstacleType.ToString();
        parameters["Distance Reached"] = distance;
        parameters["Sparks Collected"] = collectedSparks;

        // Check for tilt or button control and add that parameter to dictionary
        if (touchButtons.activeSelf)
        {
            parameters["Controls Used"] = "Buttons";
        }
        else
        {
            parameters["Controls Used"] = "Tilt";
        }

        // Send Event
        AnalyticsResult result = AnalyticsEvent.Custom(eventName, parameters);

        if (result == AnalyticsResult.Ok)
        {
            Debug.Log("Analytics sent");
        }
        else
        {
            Debug.Log("Analytics not sent");
        }
    }
コード例 #2
0
    public string GetDefinitionObjects()
    {
        string message = "";

        message += name + " - " + type.ToString();
        return(message);
    }
コード例 #3
0
ファイル: Block.cs プロジェクト: canvasgames/MusicRushV2
 public void UpdateName(bool holeCase = false)
 {
     if (holeCase == false)
     {
         if (xEnd == 0)
         {
             name = myType.ToString() + "_" + xInit.ToString();
         }
         else
         {
             name = myType.ToString() + "_[" + xInit.ToString() + ", " + xEnd.ToString() + "]";
         }
     }
     else
     {
         name = "HOLE_JUST_INIT_X";
     }
     //Debug.Log ("name: " + name);
 }
コード例 #4
0
            public TreadmillSegment(float speed, ObstacleType obstacle, ref TreadmillUpdate treadmillUpdater)
            {
                Speed             = speed;
                Segment           = Instantiate(Resources.Load(obstacle.ToString()) as GameObject);
                treadmillUpdater += TreadmillUpdated;

                StepSize = (int)(1 / Speed);
                Step     = Segments * StepSize;
                Segments++;
            }
コード例 #5
0
ファイル: Utilities.cs プロジェクト: hypersaw/Roam
    public static GameObject GetObstaclePrefab(ObstacleType type)
    {
        string path = string.Empty;
        path = System.IO.Path.Combine("Prefabs", "Obstacle");
        path = System.IO.Path.Combine(path, "Obstacle_" + type.ToString()).Replace("\\", "/");

        GameObject go = GetPrefab(path);

        return go;
    }
コード例 #6
0
        public static GameObject Fetch(ObstacleType type)
        {
            if (templateCache.ContainsKey(type))
            {
                return(templateCache[type]);
            }

            GameObject template = Resources.Load <GameObject>("Obstacle/" + type.ToString());

            templateCache.Add(type, template);
            return(template);
        }
コード例 #7
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            public static void AppendPattern(ObstacleType obstacle)
            {
                string previousPattern = ReadPattern();
                /* previous string might be like "Treadmill_Center" since we    */
                /* trim the trailing \n                                         */

                string newPattern = previousPattern + "\n" + obstacle.ToString();
                /* this adds a new "Treadmill_Left + "\nTreadmill_Center"       */
                /* to the end of the previous string                            */

                string filePath = ProjectPath + "\\pattern.txt";
                // filePath = C:\Users\[user name]\Documents\BookContents\Chapters\Chapter7\pattern.txt
                StreamWriter writer = new StreamWriter(filePath);

                writer.Write(newPattern);
                writer.Close();
            }
コード例 #8
0
        public override string ToString()
        {
            string res = "";

            res += type.ToString();
            res += " " + model_id + "|" + part_id;
            res += " " + (Common.MsgId)action;
            res += " (" + radius + ")";
            res += " [" +
                   coeffs[0] + " " +
                   coeffs[1] + " " +
                   coeffs[2] + " " +
                   coeffs[3] + " " +
                   coeffs[4] + " " +
                   coeffs[5] + " " +
                   coeffs[6] + " " +
                   coeffs[7] + " " +
                   coeffs[8] + "]";
            return(res);
        }
コード例 #9
0
 /// <summary>
 /// Gets color representation of the obstacle in blueprint.
 /// </summary>
 public static string GetObstacleColor(ObstacleType pObstacle)
 {
     var attributes = XmlParser.GetAttributesValues("Obstacles", pObstacle.ToString());
     return attributes["Color"];
 }