public void GenerateMap() { float[,] noiseMap = Noise.GenerateNoiseMap(_mapWidth, _mapHeight, _seed, _noiseScale, _octaves, _persistance, _lacunarity, _offset); Color[] colormap = SetColorMap(noiseMap); // Display if (_drawMode == DrawMode.NoiseMap) { _mapDisplay.DrawTexture(TextureGenerator.TextureFromHeightMap(noiseMap)); } else if (_drawMode == DrawMode.RegionColorMap) { _mapDisplay.DrawTexture(TextureGenerator.TextureFromColormap(colormap, _mapWidth, _mapHeight)); } else if (_drawMode == DrawMode.Mesh) { var meshData = MeshGenerator.GenerateTerrainMesh(noiseMap, _regions[0].height); _mapDisplay.DrawMesh(meshData, TextureGenerator.TextureFromColormap(colormap, _mapWidth, _mapHeight)); if (_generateObstacles) { ObstacleGenerator.GenerateObstacleMesh(meshData); } } else if (_drawMode == DrawMode.Mesh3D) { _mapDisplay.DrawMesh3D(MeshGenerator3D.GenerateTerrainMesh(noiseMap), TextureGenerator.TextureFromColormap(colormap, _mapWidth, _mapHeight)); } }
void Start() { lastZPos = Mathf.NegativeInfinity; zSpread = Random.Range(minSpread, maxSpread); objectQueue = new Queue <Transform>(); generator = new ObstacleGenerator(null); }
public void GenerateMap() { float[,] noiseMap = Noise.GenerateNoiseMap(_mapWidth, _mapHeight, _seed, _noiseScale, _octaves, _persistance, _lacunarity, _offset); Color[] colormap = SetColorMap(noiseMap); if (_waterDepth > DefaultHeight) { DefaultHeight += _waterDepth; } // Display var meshData = MeshGenerator.GenerateTerrainMesh(noiseMap, _regions[0].height, _yPosition, _waterDepth, DefaultHeight); _mapDisplay.DrawMesh(meshData, TextureGenerator.TextureFromColormap(colormap, _mapWidth, _mapHeight)); if (_generateObstacles) { ObstacleGenerator.GenerateObstacleMesh(meshData); } if (_grid != null) { _grid.StartPathfindGrid(); } }
void AddGenerators(List <IGenerator> generators) { LevelInfo levelInfo = new LevelInfo(); levelInfo.columns = columns; levelInfo.rows = rows; levelInfo.playerHeight = playerHeight; levelInfo.maxJumpHeight = maxJumpHeight; levelInfo.maxJumpLength = maxJumpLength; levelInfo.minGroundHeight = minGroundHeight; levelInfo.minGroundLength = minGroundLength; levelInfo.maxGroundLength = maxGroundLength; levelInfo.gapProbability = gapProbability; levelInfo.steepProbability = steepProbability; levelInfo.blockProbability = blockProbability; GroundGenerator groundGenerator = new GroundGenerator(levelInfo); ObstacleGenerator obstacleGenerator = new ObstacleGenerator(levelInfo); BlockGenerator blockGenerator = new BlockGenerator(levelInfo); ItemGenerator itemGenerator = new ItemGenerator(levelInfo); generators.Add(groundGenerator); generators.Add(obstacleGenerator); generators.Add(blockGenerator); generators.Add(itemGenerator); }
// Use this for initialization void Start() { // get player reference player = GameObject.FindGameObjectWithTag("player").GetComponent <PlayerScript>(); // get generator component generator = GetComponent <ObstacleGenerator>(); // assumes the component is on this gameobject // get wheel reference wheel = GameObject.FindGameObjectWithTag("Roller").GetComponent <BigRoller>(); // get level select ref levelSelect = GetComponent <LevelSelect>(); // get UI ref UI = GetComponent <GameplayUI>(); // get actual player angle player.posOnWheel = Vector3.Angle(Vector3.up, player.transform.position - wheel.transform.position); currentLifeStage = 0; stressDistance = maxDistance; AudioController = GameObject.Find("Global").GetComponent <AudioControl>(); // Audio test stuff //bassTrack.clip = Bass; //melodyTrack.clip = Melody; }
protected void Start() { ingredient = gameObject.GetComponent <IngredientGenerator>(); obstacle = gameObject.GetComponent <ObstacleGenerator>(); lastGenerateSpot = startingItemRow * spawnDistanceUnit; lastDeltaTime = Time.time; }
private void Start() { title = GameObject.Find("Title").GetComponent <TitleScreen>(); obstacle = GameObject.Find("ObstacleGenerator").GetComponent <ObstacleGenerator>(); obstacle2 = GameObject.Find("ObstacleGenerator2").GetComponent <ObstacleGenerator>(); audioManager = GetComponent <AudioManager>(); }
// Use this for initialization void Start() { platformGenerator = new PlatformGenerator(ScreenManager.platformRadius[0], ScreenManager.platformRadius[1]); obstacleGenerator = new ObstacleGenerator(ScreenManager.obstacleRadius[0], ScreenManager.obstacleRadius[1]); PlayerCollision.onPlatformHit += newStage; stageLayout(Vector2.zero); }
private void Awake() { if (Instance == null) { Instance = this; } CrateObstaclesDictionary(); }
private void CreateObstacleGenerator(Transform parent) { GameObject generator = new GameObject("Obstacle Generator"); generator.transform.SetParent(parent); ObstacleGenerator og = generator.AddComponent <ObstacleGenerator>(); og.chunksData = chunks; }
// Start is called before the first frame update void Start() { obsData = GetComponentInParent <ObstacleGenerator>(); cam = obsData.cam; Vector2 pos = searchPosition(); gameObject.transform.position = new Vector3(pos.x, pos.y, 15); rotation = new Vector3(Random.rotation.x, Random.rotation.y, 0); }
// Use this for initialization void Start() { // wait for the user to tap the screen then spawn all three platforms and start spawning obstacles platforms = new GameObject[3]; spawnedObs = new List <GameObject>(); ap = audioTrack.GetComponent <AudioPeer>(); gen = GetComponent <ObstacleGenerator>(); song = audioTrack.GetComponent <AudioSource>(); song.Pause(); }
void Start() { theFruitGenerator = FindObjectOfType <FruitGenerator> (); theEnemyGenerator = FindObjectOfType <EnemyGenerator> (); theObstacleGenerator = FindObjectOfType <ObstacleGenerator> (); //controller = new GameController (); fruitCount = enemyCount = obstacleCount = powerupCount = 0; thePowerupManager = FindObjectOfType <PowerupManager> (); }
void Start() { generator = ObstacleGenerator.Instance; if (player == null) { player = Camera.main.transform; } SetHeights(); GenerateObstacles(generateDistance * 2); }
private void Awake() { if (INSTANCE == null) { INSTANCE = this; } else if (INSTANCE != this) { Destroy(this); // ensures Singleton } }
public MasterInstantiatingPhase(PhaseManager phaseManager, NetworkUIController networkUiController, CloudAnchorsExampleController cloudAnchors, ObstacleGenerator obstacleGenerator, CombatPhase combatPhase, bool skipGameArea) : base(phaseManager) { _networkUiController = networkUiController; _cloudAnchors = cloudAnchors; _obstacleGenerator = obstacleGenerator; _combatPhase = combatPhase; _obstacleGenerator.OnFinishPlacingObstacles += FinishPlacingObstacles; _skipGameArea = skipGameArea; }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } }
public void Generate() { IsActive = true; //From prev run ReturnAllIObjectsToPool(generatedItems); ReturnAllIObjectsToPool(passedObstacles); lastLocation = startLocation; obstacleGenerator = new ObstacleGenerator(PrecentageOfInanimateObjects: 20); GenerateNextChunk(); }
// Start is called before the first frame update void Start() { obsData = gameObject.GetComponentInParent <ObstacleGenerator>(); cam = obsData.cam; width = cam.ScreenToWorldPoint(new Vector3(Screen.width, 0, Mathf.Abs(gameObject.transform.position.z - cam.transform.position.z))).x; height = cam.ScreenToWorldPoint(new Vector3(Screen.height, 0, Mathf.Abs(gameObject.transform.position.z - cam.transform.position.z))).y; float Sizey = cam.orthographicSize * 2; float Sizex = Sizey * Screen.width / Screen.height; gameObject.transform.position = new Vector3(Random.Range(0, 2) == 0 ? width + 1: -width, height * 3, 15); gameObject.transform.localScale = new Vector3(Sizex / 2, Sizey / 2, gameObject.transform.localScale.z); }
public void TestAdjustedLocation() { ObstacleDTO obstacleDTO = new ObstacleDTO(); obstacleDTO.location = new Location(-4, -4); obstacleDTO.width = 2; obstacleDTO.height = 6; Vector2 adjustedLocation = ObstacleGenerator.GetAdjustedLocation(obstacleDTO); Assert.AreEqual(-3.5f, adjustedLocation.x, 0.01f); Assert.AreEqual(-1.5f, adjustedLocation.y, 0.01f); }
public override bool Create(ObstacleDTO dto) { GameObject obstacle = ObstacleGenerator.GenerateObstacle(dto, GameObject.Find("Obstacles").transform); if (obstacle == null) { Debug.LogError("Generated obstacle is null!"); return(false); } return(true); }
////////////////////////////////////////////////////////////////////////////////////////////////// void Start() { Time.timeScale = 0; // Инициализация obsGenerator = this.GetComponent <ObstacleGenerator>(); ImportSettings(); scoreList = new int[scaleOfGeneration]; infoManager = bigBrother.GetComponent <InformationManager>(); // Инициализация записи статистики statPath = infoManager.StatInit(); // Начальный спаун препятствий sectorPosMap = new List <Vector3>(); if (generateObsNextGen) { obsGenerator.Start(); obsGenerator.SpawnObstacles(Vector3.zero); sectorPosMap.Add(Vector3.zero); generateObsNextGen = false; enableGenerateObs = true; } obsGenerator.Start(); // Сброс положения конечной точки ResetTarget(targetInCentre); // Спаун машин и инициализация вспомогательных переменных car = new List <GameObject>(); brain = new Brain[scaleOfGeneration]; prevPos = new Vector3[scaleOfGeneration]; prevRot = new Vector3[scaleOfGeneration]; radVectM = new float[scaleOfGeneration]; maxRadVectM = new float[scaleOfGeneration]; maxScore = new int[scaleOfGeneration]; travelDists = new float[scaleOfGeneration]; fullRotats = new float[scaleOfGeneration]; for (int i = 0; i < scaleOfGeneration; i++) { travelDists[i] = 0; fullRotats[i] = 0; radVectM[i] = 0; maxRadVectM[i] = 0; maxScore[i] = 0; prevPos[i] = Vector3.zero; prevRot[i] = Vector3.zero; car.Add((GameObject)Instantiate(sampleCar, Vector3.up, Quaternion.identity)); brain[i] = car[i].transform.GetChild(3).GetComponent <Brain>(); brain[i].BrainInit(); } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } topY = toppestBlock.position.y; ObjectPool.preWarmPool(staticPlatformPrefab, 7); }
public void TestGenerateObstacleFromPrefab() { string resource = "Prefabs/Obstacles/obstacle_lessFlat_van"; GameObject obstaclePrefab = Resources.Load <GameObject>(resource); GameObject obstacleParent = new GameObject(); GameObject generatedObstacle = ObstacleGenerator.GenerateObstacle(obstaclePrefab, obstacleParent.transform); Assert.IsNotNull(generatedObstacle); Assert.AreEqual(obstacleParent.transform, generatedObstacle.transform.parent); Assert.AreEqual("Obstacle", generatedObstacle.tag); Assert.AreEqual(0.5f, generatedObstacle.transform.position.x, 0.01f); Assert.AreEqual(1.0f, generatedObstacle.transform.position.z, 0.01f); }
void Start() { Obstacle = (GameObject)Resources.Load("Prefabs/Obstacle"); GameController = Instantiate((GameObject) Resources.Load("Prefabs/GameController")); ObstacleGen = Instantiate((GameObject)Resources.Load("Prefabs/ObstacleGenerator")); pool = GameController.GetComponent<PoolController>(); obstacleGenerator = ObstacleGen.GetComponent<ObstacleGenerator>(); pool.setObstacles(Obstacle); obstacleGenerator.setPoolController(pool); pool.enabled = true; obstacleGenerator.enabled = true; }
// Use this for initialization void Start() { totalBlocks = transform.childCount; obstacleGenerator = GetComponent <ObstacleGenerator>(); for (int i = 0; i < totalBlocksScreen; i++) { blocksInScreen.Add(transform.GetChild(i)); } for (int i = totalBlocksScreen; i < totalBlocks; i++) { Transform block = transform.GetChild(i); blocksInPool.Add(block); block.localPosition = new Vector3(block.localPosition.x, poolYPosition, block.localPosition.z); } }
// Start is called before the first frame update void Start() { obsData = gameObject.GetComponentInParent <ObstacleGenerator>(); cam = obsData.cam; width = cam.ScreenToWorldPoint(new Vector3(Screen.width, 0, Mathf.Abs(gameObject.transform.position.z - cam.transform.position.z))).x; height = cam.ScreenToWorldPoint(new Vector3(Screen.height, 0, Mathf.Abs(gameObject.transform.position.z - cam.transform.position.z))).y; float Sizey = cam.orthographicSize * 2; float Sizex = Sizey * Screen.width / Screen.height; int rand = Random.Range(0, 2); gameObject.transform.position = new Vector3(0, rand == 0 ? height : -height, 15); if (rand == 0) { gameObject.transform.Rotate(new Vector3(180, 0, 0)); } gameObject.transform.localScale = new Vector3(Sizex / 150, Sizey / 150, gameObject.transform.localScale.z); }
public void TestGenerateObstacleFromDTO() { ObstacleDTO obstacleDTO = new ObstacleDTO(); obstacleDTO.location = new Location(-4, -4); obstacleDTO.width = 2; obstacleDTO.height = 6; obstacleDTO.type = "wall"; GameObject obstacleParent = new GameObject(); GameObject generatedObstacle = ObstacleGenerator.GenerateObstacle(obstacleDTO, obstacleParent.transform); Assert.IsNotNull(generatedObstacle); Assert.AreEqual(obstacleParent.transform, generatedObstacle.transform.parent); Assert.AreEqual("Obstacle", generatedObstacle.tag); Assert.AreEqual(-3.5f, generatedObstacle.transform.position.x, 0.01f); Assert.AreEqual(-1.5f, generatedObstacle.transform.position.z, 0.01f); }
public override void OnInspectorGUI() { DrawDefaultInspector(); ObstacleGenerator generator = (ObstacleGenerator)target; string[] names = new string[generator.obstacles.Length]; for (int i = 0; i < generator.obstacles.Length; ++i) { names[i] = generator.obstacles[i].name; } next_obstacle = EditorGUILayout.Popup("Next obstacle", next_obstacle, names); if (GUILayout.Button("Generate Next")) { generator.AddObstacle(next_obstacle); } }
void Start() { GameObject racerParent = Instantiate(racers); GameObject slope = Instantiate(Slope); slope.transform.position = slopePosition; slope.transform.Rotate(new Vector3(0.3f,0,0)); obGen = slope.transform.GetChild(0).GetComponent<ObstacleGenerator>(); obGen.Obstacle = Obstacle; obGen.Slope = slope; //need to do thread organisation to do this after generate racers to generate Transform[] racersTransform = new Transform[racerParent.transform.childCount]; for (int i = 0; i < racerParent.transform.childCount; i++) { racersTransform[i] = racerParent.transform.GetChild(i).transform; } obGen.racers = racersTransform; obGen.enabled = true; }
void Start() { worldBounds = transform.Find("WorldBounds").GetChild(0).GetComponent <EdgeCreator>(); enemyManager = transform.Find("EnemyManager").GetComponent <EnemyGenerator>(); ballManager = transform.Find("BallManager").GetComponent <BallGenerator>(); lvlDisplay = transform.Find("GameStatsBar").Find("LevelDisplay").GetComponent <LevelDisplayController>(); lifeDisplay = transform.Find("GameStatsBar").Find("LifeDisplay").GetComponent <LifeDisplay>(); gameOver = transform.Find("GameOver").gameObject; obstacleManager = transform.Find("ObstacleManager").GetComponent <ObstacleGenerator>(); background = transform.Find("Background").GetComponent <BackgroundBehavior>(); /*feedback = transform.Find("FilledFeedback").GetComponent<FillerFeedbackScript>();*/ progressPie = transform.Find("GameStatsBar").Find("ProgressPie").GetComponent <ProgressPie>(); // kickstart the first level enemyManager.numEnemies = currLevel; LevelBegin(); }
private void ListenForPickerEvents() { if (Event.current.commandName == "ObjectSelectorClosed" && Event.current.type != EventType.Layout) { GameObject objectPickerObject = EditorGUIUtility.GetObjectPickerObject() as GameObject; if (objectPickerObject != null) { if (objectPickerObject.tag == "Obstacle") { ObstacleGenerator.GenerateObstacle(objectPickerObject, GameObject.Find("Obstacles").transform); } else if (objectPickerObject.tag == "Pickup") { PickupGenerator.GeneratePickup(objectPickerObject); } } } }
void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (IsGameOver == false) { GameObject generatorgo = GameObject.Find("ObstacleGenerator"); if (generatorgo != null) { generator = generatorgo.GetComponent <ObstacleGenerator>(); } GameObject playergo = GameObject.FindGameObjectWithTag("Player"); if (playergo != null) { player = playergo.GetComponent <PlayerFlappyController>(); } if (generator != null) { generator.StartGenerator(); } } }
void Awake() { instance = this; obstacleGenerator = GetComponent<ObstacleGenerator>(); }
void Awake() { instance = this; }
void Awake(){ Debug.Log ("Obstacle Generator AWAKE"); instance = this; }
// Use this for initialization void Start() { // get player reference player = GameObject.FindGameObjectWithTag("player").GetComponent<PlayerScript>(); // get generator component generator = GetComponent<ObstacleGenerator>(); // assumes the component is on this gameobject // get wheel reference wheel = GameObject.FindGameObjectWithTag("Roller").GetComponent<BigRoller>(); // get level select ref levelSelect = GetComponent<LevelSelect>(); // get UI ref UI = GetComponent<GameplayUI>(); // get actual player angle player.posOnWheel = Vector3.Angle(Vector3.up, player.transform.position - wheel.transform.position); currentLifeStage = 0; stressDistance = maxDistance; AudioController = GameObject.Find("Global").GetComponent<AudioControl>(); // Audio test stuff //bassTrack.clip = Bass; //melodyTrack.clip = Melody; }
// Use this for initialization void Start() { manager = GetComponent<GameManagerInit> (); roller = manager.Wheel; generator = GetComponent<ObstacleGenerator> (); }