//マップオブジェクト取得 private void SetMapObstacle() { GameObject[] obstacles = GameObject.FindGameObjectsWithTag(Common.CO.TAG_BREAK_OBSTACLE); foreach (GameObject obstacle in obstacles) { ObstacleController obstacleCtrl = obstacle.GetComponent <ObstacleController>(); if (obstacleCtrl.GetCamouflageRange() <= 0) { continue; } obstacleCtrls.Add(obstacleCtrl); } }