コード例 #1
0
    private static int[] GenerateRowObstacles_Improved1(ObstacleBank obstacleBank, int challengeLevel, bool[] paths)
    {
        //Debug.Log("GenerateRowObstacles_Improved1 challengLevel=" + challengeLevel);
        if (challengeLevel > CHALLENGE_LEVEL_MAX)
        {
            challengeLevel = CHALLENGE_LEVEL_MAX;
        }
        bool[] guaranteedPaths = new bool[Constants.ROW_WIDTH];
        for (int i = 0; i < Constants.ROW_WIDTH; i++)
        {
            if (IsPath(paths, i))
            {
                int startI = i;
                while (IsPath(paths, i + 1))
                {
                    i++;
                }
                guaranteedPaths[Random.Range(startI, i + 1)] = true;
            }
        }

        List <int> obstacles = new List <int>();

        for (int i = 0; i < Constants.ROW_WIDTH; i++)
        {
            if (IsPath(guaranteedPaths, i))
            {
                obstacles.Add(Constants.EMPTY_TILE_INDEX);
            }
            else
            {
                float obstacleChance = CHALLENGE_LEVEL_MULTIPLIER * challengeLevel + BASE_OBSTACLE_CHANCE;
                //Debug.Log("obstacleChance=" + obstacleChance);
                if (IsPath(paths, i))
                {
                    if (RollPercentageChance(obstacleChance))
                    {
                        obstacles.Add(Random.Range(0, obstacleBank.GetMaxObstacleId() + 1));
                    }
                    else
                    {
                        obstacles.Add(Constants.EMPTY_TILE_INDEX);
                    }
                }
                else
                {
                    if (RollPercentageChance(NO_PATH_OBSTACLE_CHANCE_MULTIPLIER * obstacleChance))
                    {
                        obstacles.Add(Random.Range(0, obstacleBank.GetMaxObstacleId() + 1));
                    }
                    else
                    {
                        obstacles.Add(Constants.EMPTY_TILE_INDEX);
                    }
                }
            }
        }
        return(obstacles.ToArray());
    }
コード例 #2
0
    // Pure Random Obstacle Placement with a challenge level input
    public static int[] GenerateRowObstacles_RandomWithChallenge(ObstacleBank obstacleBank, int challengeLevel)
    {
        List <int> obstacles = new List <int>();

        for (int i = 0; i < Constants.ROW_WIDTH; i++)
        {
            if (RollPercentageChance(10f + challengeLevel))
            {
                obstacles.Add(Random.Range(0, obstacleBank.GetMaxObstacleId() + 1));
            }
            else
            {
                obstacles.Add(Constants.EMPTY_TILE_INDEX);
            }
        }
        return(obstacles.ToArray());
    }
コード例 #3
0
    public static int[] GenerateRowObstacles_Dynamic(ObstacleBank obstacleBank)
    {
        List <int> obstacles = new List <int>();

        for (int i = 0; i < Constants.ROW_WIDTH; i++)
        {
            obstacles.Add(Constants.EMPTY_TILE_INDEX);
        }

        int numObstacles = Random.Range(1, 3);

        while (numObstacles > 0)
        {
            int obstacleIndex = Random.Range(1, obstacles.Count - 1);
            if (obstacles[obstacleIndex] == Constants.EMPTY_TILE_INDEX)
            {
                obstacles[obstacleIndex] = Random.Range(0, obstacleBank.GetMaxObstacleId());
                --numObstacles;
            }
        }

        return(obstacles.ToArray());
    }