コード例 #1
0
 public void init(Observe_Choice ricipient, Judge judge)
 {
     this.ricipient = ricipient;
     this.judge     = judge;
     this.gameObject.GetComponent <Image>().sprite    = judge.image;
     transform.GetChild(0).GetComponent <Text>().text = "魔力 " + judge.pass_force;
 }
コード例 #2
0
        public create_button(Observe_Choice obs, int interval, Judge[] list)
        {
            int i;

            Panel = UnityEngine.Object.Instantiate((GameObject)Resources.Load("enhpanel"), new Vector2(-250, 0), Quaternion.identity);
            obj.Add(UnityEngine.Object.Instantiate((GameObject)Resources.Load("Button_C"), new Vector2(-530, 180), Quaternion.identity));
            obj.Add(UnityEngine.Object.Instantiate((GameObject)Resources.Load("Button_C"), new Vector2(-240, 180), Quaternion.identity));
            obj.Add(UnityEngine.Object.Instantiate((GameObject)Resources.Load("Button_C"), new Vector2(30, 180), Quaternion.identity));
            obj.Add(UnityEngine.Object.Instantiate((GameObject)Resources.Load("Button_C"), new Vector2(-370, -70), Quaternion.identity));
            obj.Add(UnityEngine.Object.Instantiate((GameObject)Resources.Load("Button_C"), new Vector2(-90, -70), Quaternion.identity));
            for (i = 0; i < 5; i++)
            {
                obj[i].GetComponent <Button_Choice>().init(obs, list[i]);
            }
        }