コード例 #1
0
        void Start()
        {
            mAnimator          = GetComponent <Animator>();
            mMotor             = GetComponent <CharacterMotor>();
            mCharacterProperty = GetComponent <CharacterProperty>();

            runSpeed = mCharacterProperty.WalkSpeed;

            mObservableStateMachineTrigger = mAnimator.GetBehaviour <ObservableStateMachineTrigger>();

            mObservableStateMachineTrigger
            .OnStateEnterAsObservable()
            .Subscribe(info =>
            {
                OnEnterState(info.StateInfo);
            });

            mObservableStateMachineTrigger
            .OnStateExitAsObservable()
            .Subscribe(info =>
            {
                OnExitState(info.StateInfo);
            });

            mTargetingController = GetComponent <TargetingController>();
            mTargetingController.CurrentTarget = target;
        }
コード例 #2
0
    void Start()
    {
        Animator animator = GetComponent <Animator>();

        if (animator != null)
        {
            trigger = animator.GetBehaviour <ObservableStateMachineTrigger>();

            trigger.OnStateEnterAsObservable()
            //.Where(x => x.StateInfo.IsName("Intro"))
            .Subscribe(x =>
            {
                Debug.LogFormat("state name:{0} nameHash:{1} layerIndex:{2}", x.Animator.name, x.StateInfo.shortNameHash, x.LayerIndex);
            })
            .AddTo(this.gameObject);
        }
    }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        mAnimator            = GetComponent <Animator>();
        mCharacterController = GetComponent <CharacterMotor>();
        mBehaviourTreeOwner  = GetComponent <BehaviourTreeOwner>();

        mObservableStateMachineTrigger = mAnimator.GetBehaviour <ObservableStateMachineTrigger>();

        mObservableStateMachineTrigger
        .OnStateExitAsObservable()
        .Subscribe(info =>
        {
            OnExitState(info.StateInfo);
        });

        mObservableStateMachineTrigger
        .OnStateEnterAsObservable()
        .Subscribe(info =>
        {
            OnEnterState(info.StateInfo);
        });
    }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        mAnimator            = GetComponent <Animator>();
        mCharacterController = GetComponent <CharacterMotor>();
        mBehaviourTreeOwner  = GetComponent <BehaviourTreeOwner>();

        mObservableStateMachineTrigger = mAnimator.GetBehaviour <ObservableStateMachineTrigger>();

        mObservableStateMachineTrigger
        .OnStateExitAsObservable()
        .Subscribe(info =>
        {
            OnExitState(info.StateInfo);
        });

        mObservableStateMachineTrigger
        .OnStateEnterAsObservable()
        .Subscribe(info =>
        {
            OnEnterState(info.StateInfo);
        });

        mAnimator.SetInteger("Death", Mathf.RoundToInt(UnityEngine.Random.Range(1, 3)));
    }