private void Start() { Debug.Log("===== ObscuredVector3Test =====\n"); ObscuredVector3.SetNewCryptoKey(404); playerPosition = new Vector3(54.1f, 64.3f, 63.2f); Debug.Log("Original position:\n" + playerPosition); obscuredPlayerPosition = playerPosition; Vector3 encrypted = obscuredPlayerPosition.GetEncrypted(); Debug.Log("How your position is stored in memory when obscured:\n(" + encrypted.x.ToString("0.000") + ", " + encrypted.y.ToString("0.000") + ", " + encrypted.z.ToString("0.000") + ")"); }
private void Start() { Debug.Log("===== ObscuredVector3Test =====\n"); // example of custom crypto key using // this is not necessary! key is 120205 by default ObscuredVector3.SetNewCryptoKey(404); // just a small self-test here playerPosition = new Vector3(54.1f, 64.3f, 63.2f); Debug.Log("Original position:\n" + playerPosition); obscuredPlayerPosition = playerPosition; //Vector3 encrypted = obscuredPlayerPosition.GetEncrypted(); ObscuredVector3.RawEncryptedVector3 encrypted = obscuredPlayerPosition.GetEncrypted(); Debug.Log("How your position is stored in memory when obscured:\n(" + encrypted.x + ", " + encrypted.y + ", " + encrypted.z + ")"); }
private void ObscuredVector3Example() { logBuilder.Length = 0; logBuilder.AppendLine(Constants.LOG_PREFIX + "<b>[ ObscuredVector3 test ]</b>"); // example of custom crypto key using ObscuredVector3.SetNewCryptoKey(404); // just a small self-test here Vector3 regular = new Vector3(54.1f, 64.3f, 63.2f); logBuilder.AppendLine("Original position: " + regular); ObscuredVector3 obscured = regular; ObscuredVector3.RawEncryptedVector3 encrypted = obscured.GetEncrypted(); logBuilder.AppendLine("How your position is stored in memory when obscured: (" + encrypted.x + ", " + encrypted.y + ", " + encrypted.z + ")"); Debug.Log(logBuilder); }
private void ObscuredVector3Example() { this.logBuilder.Length = 0; this.logBuilder.AppendLine("[ACTk] <b>[ ObscuredVector3 test ]</b>"); ObscuredVector3.SetNewCryptoKey(404); Vector3 vector = new Vector3(54.1f, 64.3f, 63.2f); this.logBuilder.AppendLine("Original position: " + vector); ObscuredVector3.RawEncryptedVector3 encrypted = vector.GetEncrypted(); this.logBuilder.AppendLine(string.Concat(new object[] { "How your position is stored in memory when obscured: (", encrypted.x, ", ", encrypted.y, ", ", encrypted.z, ")" })); Debug.Log(this.logBuilder); }