コード例 #1
0
ファイル: InGame.cs プロジェクト: WJLiddy/CastleSpire
    public InGame(int race)
    {
        SoundManager.Stop();
        Players[0] = new PC(race);
        PlayerList.AddFirst(Players[0]);
        HUDs[0] = new HUD(Players[0], HUD.Corner.TOPLEFT);

        Map = new ObliqueMap(@"maps\testmap.xml", CastleSpire.BaseWidth, CastleSpire.BaseHeight);

        Lightmap   = new LightMap(CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        FloorItems = new LinkedList <Item>();

        TotalLosOverlay  = new RenderTarget2D(Renderer.GraphicsDevice, CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        LosTemp          = new Color[CastleSpire.BaseWidth * CastleSpire.BaseHeight];
        PlayerLosOverlay = new Texture2D[4];

        for (int i = 0; i != 4; i++)
        {
            PlayerLosOverlay[i] = new Texture2D(Renderer.GraphicsDevice, CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        }

        L = new Light(.1f, .1f, .2f, 50, 50, 50);
        Lightmap.AddLight(L);

        Lightmap.AddLight(new Light(.1f, .0f, .0f, 300, 100, 100));
        Lightmap.AddLight(new Light(.0f, .0f, .1f, 400, 200, 100));
        Lightmap.AddLight(new Light(.0f, .1f, .0f, 500, 300, 100));
        Lightmap.AddLight(new Light(.3f, .0f, .3f, 100, 100, 50));
        Lightmap.AddLight(new Light(.3f, .3f, .0f, 200, 150, 50));
        Lightmap.AddLight(new Light(.0f, .3f, .3f, 300, 200, 50));
        Lightmap.AddLight(new Light(.5f, .5f, .5f, 300, 600, 70));
        Clock = new Clock();

        FloorItems.AddFirst(new Item(@"items\melee\axe.xml", 300, 300));

        SoundManager.Play("night.ogg", true);
    }
コード例 #2
0
ファイル: InGame.cs プロジェクト: WJLiddy/CastleSpire
    public InGame(int race)
    {
        SoundManager.Stop();
        Players[0] = new PC(race);
        PlayerList.AddFirst(Players[0]);
        HUDs[0] = new HUD(Players[0], HUD.Corner.TOPLEFT);

        Map = new ObliqueMap(@"maps\testmap.xml", CastleSpire.BaseWidth, CastleSpire.BaseHeight);

        Lightmap = new LightMap(CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        FloorItems = new LinkedList<Item>();

        TotalLosOverlay = new RenderTarget2D(Renderer.GraphicsDevice, CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        LosTemp = new Color[CastleSpire.BaseWidth * CastleSpire.BaseHeight];
        PlayerLosOverlay = new Texture2D[4];

        for (int i = 0; i != 4; i++)
        {
           PlayerLosOverlay[i] = new Texture2D(Renderer.GraphicsDevice, CastleSpire.BaseWidth, CastleSpire.BaseHeight);
        }

        L = new Light(.1f, .1f, .2f, 50, 50, 50);
        Lightmap.AddLight(L);

        Lightmap.AddLight(new Light(.1f, .0f, .0f, 300, 100, 100));
        Lightmap.AddLight(new Light(.0f, .0f, .1f, 400, 200, 100));
        Lightmap.AddLight(new Light(.0f, .1f, .0f, 500, 300, 100));
        Lightmap.AddLight(new Light(.3f, .0f, .3f, 100, 100, 50));
        Lightmap.AddLight(new Light(.3f, .3f, .0f, 200, 150, 50));
        Lightmap.AddLight(new Light(.0f, .3f, .3f, 300, 200, 50));
        Lightmap.AddLight(new Light(.5f, .5f, .5f, 300, 600, 70));
        Clock = new Clock();

        FloorItems.AddFirst(new Item(@"items\melee\axe.xml",300,300));

        SoundManager.Play("night.ogg", true);
    }