コード例 #1
0
        public void Setup()
        {
            zone = new Objects.Zone.Zone();
            room = new Mock <IRoom>();
            item = new Mock <IItem>();
            npc  = new Mock <INonPlayerCharacter>();

            room.Setup(e => e.Items).Returns(new List <IItem>()
            {
                item.Object
            });
            room.Setup(e => e.NonPlayerCharacters).Returns(new List <INonPlayerCharacter>()
            {
                npc.Object
            });

            zone.Rooms.Add(1, room.Object);
        }
コード例 #2
0
ファイル: ZoneUnitTest.cs プロジェクト: elavanis/Mud
        public void Setup()
        {
            GlobalReference.GlobalValues = new GlobalValues();

            zone           = new Objects.Zone.Zone();
            room           = new Mock <IRoom>();
            item           = new Mock <IItem>();
            npc            = new Mock <INonPlayerCharacter>();
            otherMob       = new Mock <IMobileObject>();
            inGameDateTime = new Mock <IInGameDateTime>();
            gameDateTime   = new Mock <IGameDateTime>();
            room1          = new Mock <IRoom>();
            room2          = new Mock <IRoom>();
            exit1          = new Mock <IExit>();
            exit2          = new Mock <IExit>();

            room.Setup(e => e.Items).Returns(new List <IItem>()
            {
                item.Object
            });
            room.Setup(e => e.NonPlayerCharacters).Returns(new List <INonPlayerCharacter>()
            {
                npc.Object
            });
            room.Setup(e => e.OtherMobs).Returns(new List <IMobileObject>()
            {
                otherMob.Object
            });
            inGameDateTime.Setup(e => e.GameDateTime).Returns(gameDateTime.Object);
            gameDateTime.Setup(e => e.AddDays(1)).Returns(gameDateTime.Object);
            room1.Setup(e => e.East).Returns(exit1.Object);
            room1.Setup(e => e.Id).Returns(1);
            room2.Setup(e => e.West).Returns(exit2.Object);
            room2.Setup(e => e.Id).Returns(2);
            exit1.Setup(e => e.Zone).Returns(1);
            exit1.Setup(e => e.Room).Returns(2);
            exit2.Setup(e => e.Zone).Returns(1);
            exit2.Setup(e => e.Room).Returns(1);

            zone.Rooms.Add(1, room.Object);
            GlobalReference.GlobalValues.GameDateTime = inGameDateTime.Object;
        }
コード例 #3
0
        public void World_LoadWorld_ZoneLoads()
        {
            world.Zones.Clear(); //remove the item added from above
            Mock <IFileIO>        fileIO        = new Mock <IFileIO>();
            Mock <ILogger>        logger        = new Mock <ILogger>();
            Mock <ISerialization> xmlSerializer = new Mock <ISerialization>();

            Objects.Zone.Zone realZone = new Objects.Zone.Zone();
            Mock <IRoom>      room     = new Mock <IRoom>();
            PropertyInfo      info     = world.GetType().GetProperty("_zoneIdToFileMap", BindingFlags.Instance | BindingFlags.NonPublic);
            Mock <ISettings>  settings = new Mock <ISettings>();

            fileIO.Setup(e => e.GetFilesFromDirectory("zonelocation", "*.zone")).Returns(new string[] { "c:\\zone.zone" });
            fileIO.Setup(e => e.ReadAllText("c:\\zone.zone")).Returns("serializedZone");
            xmlSerializer.Setup(e => e.Deserialize <Objects.Zone.Zone>("serializedZone")).Returns(realZone);
            realZone.Rooms.Add(1, room.Object);
            room.Setup(e => e.NonPlayerCharacters).Returns(new List <INonPlayerCharacter>()
            {
                npc.Object
            });
            room.Setup(e => e.Items).Returns(new List <IItem>());
            settings.Setup(e => e.ZoneDirectory).Returns("zonelocation");

            GlobalReference.GlobalValues.FileIO        = fileIO.Object;
            GlobalReference.GlobalValues.Logger        = logger.Object;
            GlobalReference.GlobalValues.Serialization = xmlSerializer.Object;
            GlobalReference.GlobalValues.Settings      = settings.Object;

            world.LoadWorld();

            npc.VerifySet(e => e.Room = room.Object, Times.Once);
            Assert.AreSame(realZone, world.Zones[0]);
            string storedFileName = ((Dictionary <int, string>)info.GetValue(world))[0];

            Assert.AreEqual("c:\\zone.zone", storedFileName);
        }
コード例 #4
0
ファイル: ZoneIntergrationTest.cs プロジェクト: crybx/mud
        public void Zone_SeralizeDeserialize()
        {
            IZone zone = new Objects.Zone.Zone();
            IRoom room = new Objects.Room.Room();
            IItem item = new Objects.Item.Item();
            INonPlayerCharacter npc = new Objects.Mob.NonPlayerCharacter();
            IPlayerCharacter    pc  = new Objects.Mob.PlayerCharacter();

            GlobalReference.GlobalValues.Initilize();

            zone.Id    = 0;
            room.Id    = 0;
            item.Level = 3;
            zone.Rooms.Add(0, room);
            room.Items.Add(item);
            room.AddMobileObjectToRoom(npc);
            room.AddMobileObjectToRoom(pc);
            npc.Items.Add(item);
            npc.Level = 1;
            pc.Items.Add(item);
            pc.Level = 1;

            GlobalReference.GlobalValues.World.Zones.Add(0, zone);

            string serializedZone = GlobalReference.GlobalValues.Serialization.Serialize(zone);

            IZone zone2 = GlobalReference.GlobalValues.Serialization.Deserialize <Objects.Zone.Zone>(serializedZone);
            //temp work around room being added 2x
            IRoom room2;

            zone2.Rooms.TryGetValue(0, out room2);
            room2.KeyWords.RemoveAt(0);
            string serializedZone2 = GlobalReference.GlobalValues.Serialization.Serialize(zone2);

            Assert.AreEqual(serializedZone, serializedZone2);
        }
コード例 #5
0
        public void World_PerformTick_ReloadZones()
        {
            world.Zones.Clear();  //clears out the zone added at initialization

            PropertyInfo          info             = world.GetType().GetProperty("_zoneIdToFileMap", BindingFlags.Instance | BindingFlags.NonPublic);
            Mock <IFileIO>        fileIo           = new Mock <IFileIO>();
            Mock <ISerialization> xmlSerialization = new Mock <ISerialization>();

            Objects.Zone.Zone deserializeZone = new Objects.Zone.Zone();

            ((Dictionary <int, string>)info.GetValue(world)).Add(0, "blah");
            gameDateTime.Setup(e => e.InGameDateTime).Returns(new DateTime(1, 2, 3));
            world.Zones.Add(0, zone.Object);
            fileIo.Setup(e => e.ReadAllText("blah")).Returns("seraializedZone");
            xmlSerialization.Setup(e => e.Deserialize <Objects.Zone.Zone>("seraializedZone")).Returns(deserializeZone);

            GlobalReference.GlobalValues.FileIO        = fileIo.Object;
            GlobalReference.GlobalValues.Serialization = xmlSerialization.Object;

            world.PerformTick();

            Assert.AreEqual(1, world.Zones.Count);
            Assert.AreSame(deserializeZone, world.Zones[0]);
        }