public void DrawRadarOnScreen(float fDeltaTime, SpriteBatch DrawBatch) { //radarCenter = new Vector2(GraphicsManager.Get().Width - 100, GraphicsManager.Get().Height - 100); radarCenter = new Vector2(GraphicsManager.Get().Width - 150, GraphicsManager.Get().Height - 150); // Draw Base Radar //DrawBatch.Draw(radarScreen, radarCenter, null, Color.White, 0.0f, new Vector2(radarScreen.Width/2, radarScreen.Height/2), 1.0f, SpriteEffects.None, 0.0f); DrawBatch.Draw(radarScreen, radarCenter, null, Color.White, 0.0f, new Vector2(radarScreen.Width / 2, radarScreen.Height / 2), 1.5f, SpriteEffects.None, 0.0f); // Draw Radar Spinner float rotateSpeed = 2.50f; curRotation += fDeltaTime * rotateSpeed % MathHelper.TwoPi; //DrawBatch.Draw(radarSpinner, radarCenter, null, Color.White, curRotation, new Vector2(radarSpinner.Width/2, radarSpinner.Height/2), 1.0f, SpriteEffects.None, 0.0f); DrawBatch.Draw(radarSpinner, radarCenter, null, Color.White, curRotation, new Vector2(radarSpinner.Width / 2, radarSpinner.Height / 2), 1.5f, SpriteEffects.None, 0.0f); // Draw Radar Compass player = GameState.Get().Player; playerPos = new Vector2(player.Position.X, player.Position.Y); playerForward = Vector2.Normalize(new Vector2(player.Forward.X, player.Forward.Y)); compassAngle = (float)Math.Atan(playerForward.Y / playerForward.X); compassAngle -= MathHelper.PiOver2; // Making North 0 Rotation if (playerForward.X < 0) { compassAngle += MathHelper.Pi; } // Adjustments for Quadrants 2, 3 Transition //DrawBatch.Draw(radarCompass, radarCenter, null, Color.White, compassAngle, new Vector2(radarSpinner.Width / 2, radarSpinner.Height / 2), 1.0f, SpriteEffects.None, 1.0f); DrawBatch.Draw(radarCompass, radarCenter, null, Color.White, compassAngle, new Vector2(radarSpinner.Width / 2, radarSpinner.Height / 2), 1.5f, SpriteEffects.None, 1.0f); // Drawing Objects foreach (Objects.Building building in GameState.Get().Buildings) { Vector2 originalPos = new Vector2(building.Position.X, building.Position.Y); DrawRadarBlip(DrawBatch, originalPos, eBlips.building); } foreach (Objects.Unit unit in GameState.Get().Units) { Vector2 originalPos = new Vector2(unit.Position.X, unit.Position.Y); if (unit.Team == eTeam.Jedi) { if (unit.Flying) { DrawRadarBlip(DrawBatch, originalPos, eBlips.enemyFlying); } else { DrawRadarBlip(DrawBatch, originalPos, eBlips.friend); } } else { if (unit.Flying) { DrawRadarBlip(DrawBatch, originalPos, eBlips.enemyFlying); } else { DrawRadarBlip(DrawBatch, originalPos, eBlips.enemy); } } } }
public void SetActivity(Common.CombatMessage.Activity activity, int handle, Common.Resource activityObject, Objects.Unit performer, Objects.Unit target) { currentActivity = activity; currentHandle = handle; currentActivityObject = activityObject; currentPerformer = performer; currentTarget = target; }
public Brain(Objects.Unit _body) { body = _body; }