コード例 #1
0
        public void level2()
        {
            double height      = 12;
            string textureName = path + "wall.jpg";

            // Posicion inicial del personaje
            position[0] = 1;
            position[1] = 4;
            position[2] = 1;
            view[0]     = 100;
            view[1]     = 4;
            view[2]     = 100;
            //--


            // Construccion de puertas
            Objects.Photo p;

            p = new Objects.Photo(0.1, 0, 5, "door2.png", 8, 1.5, true);
            photos.Add(p);
            p = new Objects.Photo(99.9, 0, 95, "door3.png", 8, 1.5, true);
            photos.Add(p);
            //--


            // Construccion de paredes X
            wallX(30, 50, 10, height, textureName, true, true);
            wallX(80, 90, 20, height, textureName, true, true);
            wallX(10, 20, 30, height, textureName, true, true);
            wallX(0, 30, 40, height, textureName, true, true);
            wallX(30, 50, 50, height, textureName, true, true);
            wallX(10, 70, 60, height, textureName, true, true);
            wallX(10, 80, 70, height, textureName, true, true);
            wallX(0, 90, 80, height, textureName, true, true);
            wallX(10, 100, 90, height, textureName, true, true);
            //--


            // Construccion de paredes Z
            wallZ(0, 30, 10, height, textureName, true, true);
            wallZ(60, 70, 10, height, textureName, true, true);
            wallZ(0, 20, 20, height, textureName, true, true);
            wallZ(20, 50, 30, height, textureName, true, true);
            wallZ(10, 50, 50, height, textureName, true, true);
            wallZ(0, 40, 60, height, textureName, true, true);
            wallZ(10, 60, 70, height, textureName, true, true);
            wallZ(20, 70, 80, height, textureName, true, true);
            wallZ(20, 80, 90, height, textureName, true, true);
            //--


            // Construccion de enemigos
            generateEnemies(30);
            //--


            // Meta final
            end(95, 0, 95, "salvation" + random.Next(1, 4) + ".png", true);
            //--
        }
コード例 #2
0
        public void end(double positionX, double positionY, double positionZ, string textureName, bool isX)
        {
            Objects.Photo    p;
            Engine.Collision collision;

            p = new Objects.Photo(positionX, positionY, positionZ, textureName, 6, 1, isX);
            photos.Add(p);

            collision = new Engine.Collision(positionX - 1, positionX + 1, positionZ - 1, positionZ + 1, 4);
            collisions.Add(collision);
        }
コード例 #3
0
ファイル: Maps.cs プロジェクト: daniville1/Terminator
        public void end(double positionX, double positionY, double positionZ, string textureName, bool isX)
        {
            Objects.Photo p;
            Engine.Collision collision;

            p = new Objects.Photo(positionX, positionY, positionZ, textureName, 6, 1, isX);
            photos.Add(p);

            collision = new Engine.Collision(positionX - 1, positionX + 1, positionZ - 1, positionZ + 1, 4);
            collisions.Add(collision);
        }
コード例 #4
0
ファイル: Maps.cs プロジェクト: daniville1/Terminator
        public void wallZ(double z1, double z2, double x, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;
            Objects.Plane p;
            Objects.Rectangle r;
            Engine.Collision collision;
            Objects.Photo photo;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);

            photo = new Objects.Photo(x + 0.1, 3.5, z2 - 5, "workArt" + random.Next(1, 19) + ".png", 4, 3, true);
            photos.Add(photo);

            tree = random.Next(1, 4);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 8, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 3, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);

            box(x + 4, 0, z2 - 2.1, "box" + random.Next(1, 5) + ".jpg", 3, 2);

            p = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
コード例 #5
0
ファイル: Maps.cs プロジェクト: daniville1/Terminator
        public void wallX(double x1, double x2, double z, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;
            Objects.Plane p;
            Objects.Rectangle r;
            Engine.Collision collision;
            Objects.Photo photo;

            collision = new Engine.Collision(x1, x2, z - 0.5, z + 0.5, 1);
            collisions.Add(collision);

            photo = new Objects.Photo(x1 + 5, 3.5, z + 0.1, "workArt" + random.Next(1, 19) + ".png", 4, 3, false);
            photos.Add(photo);

            tree = random.Next(1, 4);
            photo = new Objects.Photo(x1 + 8, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);
            photo = new Objects.Photo(x1 + 3, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);

            box(x1 + 1.1, 0, z + 4, "box" + random.Next(1, 5) + ".jpg", 2, 1);

            p = new Objects.Plane();
            p.textureName = textureName;
            for (double i = x1; i < x2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = i;
                    r.points[0][1] = j;
                    r.points[0][2] = z;
                    r.points[1][0] = i + quality;
                    r.points[1][1] = j;
                    r.points[1][2] = z;
                    r.points[2][0] = i + quality;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z;
                    r.points[3][0] = i;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x1;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x1;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x1;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x1;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();
                    r.points[0][0] = x2;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x2;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
コード例 #6
0
ファイル: Maps.cs プロジェクト: daniville1/Terminator
        public void level4()
        {
            double height = 12;
            string textureName = path + "wall.jpg";

            // Posicion inicial del personaje
            position[0] = 98;
            position[1] = 4;
            position[2] = 5;
            view[0] = 100;
            view[1] = 4;
            view[2] = 100;
            //--

            // Construccion de puertas
            Objects.Photo p;

            p = new Objects.Photo(95, 0, 0.1, "door4.png", 8, 1.5, false);
            photos.Add(p);
            p = new Objects.Photo(5, 0, 99.9, "door5.png", 8, 1.5, false);
            photos.Add(p);
            //--

            // Construccion de paredes X
            wallX(0, 30, 10, height, textureName, true, true);
            wallX(60, 100, 10, height, textureName, true, true);
            wallX(0, 10, 20, height, textureName, true, true);
            wallX(30, 90, 20, height, textureName, true, true);
            wallX(40, 100, 30, height, textureName, true, true);
            wallX(60, 80, 40, height, textureName, true, true);
            wallX(20, 40, 60, height, textureName, true, true);
            wallX(70, 90, 60, height, textureName, true, true);
            wallX(10, 90, 70, height, textureName, true, true);
            wallX(20, 50, 80, height, textureName, true, true);
            wallX(70, 100, 80, height, textureName, true, true);
            wallX(0, 20, 90, height, textureName, true, true);
            wallX(60, 90, 90, height, textureName, true, true);
            //-

            // Construccion de paredes Z
            wallZ(20, 70, 10, height, textureName, true, true);
            wallZ(80, 90, 10, height, textureName, true, true);
            wallZ(20, 60, 20, height, textureName, true, true);
            wallZ(10, 50, 30, height, textureName, true, true);
            wallZ(80, 100, 30, height, textureName, true, true);
            wallZ(30, 60, 40, height, textureName, true, true);
            wallZ(0, 20, 50, height, textureName, true, true);
            wallZ(80, 100, 50, height, textureName, true, true);
            wallZ(40, 90, 60, height, textureName, true, true);
            wallZ(50, 60, 70, height, textureName, true, true);
            wallZ(40, 50, 80, height, textureName, true, true);
            wallZ(30, 60, 90, height, textureName, true, true);
            //--

            // Construccion de enemigos
            generateEnemies(40);
            //--

            // Meta final
            end(5, 0, 95, "salvation" + random.Next(1, 4) + ".png", true);
            //--
        }
コード例 #7
0
        public void wallZ(double z1, double z2, double x, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;

            Objects.Plane     p;
            Objects.Rectangle r;
            Engine.Collision  collision;
            Objects.Photo     photo;

            collision = new Engine.Collision(x - 0.5, x + 0.5, z1, z2, 2);
            collisions.Add(collision);

            photo = new Objects.Photo(x + 0.1, 3.5, z2 - 5, "workArt" + random.Next(1, 19) + ".png", 4, 3, true);
            photos.Add(photo);

            tree  = random.Next(1, 4);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 8, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);
            photo = new Objects.Photo(x + 0.2, 0, z2 - 3, "tree" + tree + ".png", 9, 2, true);
            photos.Add(photo);

            box(x + 4, 0, z2 - 2.1, "box" + random.Next(1, 5) + ".jpg", 3, 2);

            p             = new Objects.Plane();
            p.textureName = textureName;
            for (double i = z1; i < z2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x;
                    r.points[0][1] = j;
                    r.points[0][2] = i;
                    r.points[1][0] = x;
                    r.points[1][1] = j;
                    r.points[1][2] = i + quality;
                    r.points[2][0] = x;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = i + quality;
                    r.points[3][0] = x;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = i;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z1;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z1;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z1;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z1;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x - 0.2;
                    r.points[0][1] = j;
                    r.points[0][2] = z2;
                    r.points[1][0] = x + 0.2;
                    r.points[1][1] = j;
                    r.points[1][2] = z2;
                    r.points[2][0] = x + 0.2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z2;
                    r.points[3][0] = x - 0.2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }
コード例 #8
0
        public void wallX(double x1, double x2, double z, double height, string textureName, bool hasColumnsInit, bool hasColumnsEnd)
        {
            int tree;

            Objects.Plane     p;
            Objects.Rectangle r;
            Engine.Collision  collision;
            Objects.Photo     photo;

            collision = new Engine.Collision(x1, x2, z - 0.5, z + 0.5, 1);
            collisions.Add(collision);

            photo = new Objects.Photo(x1 + 5, 3.5, z + 0.1, "workArt" + random.Next(1, 19) + ".png", 4, 3, false);
            photos.Add(photo);

            tree  = random.Next(1, 4);
            photo = new Objects.Photo(x1 + 8, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);
            photo = new Objects.Photo(x1 + 3, 0, z + 0.2, "tree" + tree + ".png", 9, 2, false);
            photos.Add(photo);

            box(x1 + 1.1, 0, z + 4, "box" + random.Next(1, 5) + ".jpg", 2, 1);

            p             = new Objects.Plane();
            p.textureName = textureName;
            for (double i = x1; i < x2; i += quality)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = i;
                    r.points[0][1] = j;
                    r.points[0][2] = z;
                    r.points[1][0] = i + quality;
                    r.points[1][1] = j;
                    r.points[1][2] = z;
                    r.points[2][0] = i + quality;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z;
                    r.points[3][0] = i;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsInit)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();

                    r.points[0][0] = x1;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x1;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x1;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x1;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            if (hasColumnsEnd)
            {
                for (double j = 0; j < height; j += quality)
                {
                    r = new Objects.Rectangle();
                    r.points[0][0] = x2;
                    r.points[0][1] = j;
                    r.points[0][2] = z - 0.2;
                    r.points[1][0] = x2;
                    r.points[1][1] = j;
                    r.points[1][2] = z + 0.2;
                    r.points[2][0] = x2;
                    r.points[2][1] = j + quality;
                    r.points[2][2] = z + 0.2;
                    r.points[3][0] = x2;
                    r.points[3][1] = j + quality;
                    r.points[3][2] = z - 0.2;
                    p.rectangles.Add(r);
                }
            }
            planes.Add(p);
        }