コード例 #1
0
        public int update(Object_Type object_Type)
        {
            db.Connection.Open();
            int result = db.Connection.Execute(StoreProcedureNames.Object_Type.Update, new { Id = object_Type.id, Name = object_Type.Name, Description = object_Type.Description }, commandType: CommandType.StoredProcedure);

            db.Connection.Close();
            return(result);
        }
コード例 #2
0
        public int delete(Object_Type object_Type)
        {
            db.Connection.Open();
            var result = db.Connection.Execute(StoreProcedureNames.Object_Type.Delete, new { Id = object_Type.id }, commandType: CommandType.StoredProcedure);

            db.Connection.Close();
            return(result);
        }
コード例 #3
0
        public ActionResult <object> Update(Object_Type object_Type)
        {
            AppDB         db            = provider.GetRequiredService <AppDB>();
            Object_TypeDA object_TypeDA = new Object_TypeDA(db);
            var           res           = object_TypeDA.update(object_Type);

            return(new
            {
                result = res
            });
        }
コード例 #4
0
ファイル: Ns.cs プロジェクト: bizshady/angrywasp.serializer
        public Ns(string name, Type type)
            : this(name)
        {
            if (type == null)
            {
                throw new Exception("Type " + name + " does not resolve to a type");
            }

            this.type    = type;
            this.objType = ReflectionHelper.Instance.GetObjectType(type);
        }
コード例 #5
0
        private Ns Lookup(Type type)
        {
            Object_Type ot = ReflectionHelper.Instance.GetObjectType(type);

            if (ot == Object_Type.Enum)
            {
                Type t  = Enum.GetUnderlyingType(type);
                Ns   ns = reverseNsLookup[t];
                return(new Ns(ns.Name, t, Object_Type.Enum));
            }

            return(reverseNsLookup[type]);
        }
コード例 #6
0
        private void ProcessCollection(object obj, Type type, object value, bool preferBinarySerialization)
        {
            Object_Type ot = ReflectionHelper.Instance.GetObjectType(type);

            ProcessCollectionCallback callback = new ProcessCollectionCallback(GetNamespace);

            switch (ot)
            {
            case Object_Type.Array:
            case Object_Type.List:
            {
                IEnumerator e = ((IList)value).GetEnumerator();
                while (e.MoveNext())
                {
                    callback(obj, e.Current.GetType(), e.Current, preferBinarySerialization);
                }
            }
            break;

            case Object_Type.Dictionary:
            {
                IDictionaryEnumerator e = ((IDictionary)value).GetEnumerator();
                while (e.MoveNext())
                {
                    callback(obj, e.Key.GetType(), e.Key, preferBinarySerialization);
                    callback(obj, e.Value.GetType(), e.Value, preferBinarySerialization);
                }
            }
            break;

            default:
            {
                throw new Exception("Collection type not implemented");
            }
            }
        }
コード例 #7
0
        protected void GetNamespace(object objectToSerialize, Type type, object value, bool preferBinarySerialization)
        {
            //we do this because the type of value may not be the type
            //if (value != null)
            //    type = value.GetType();

            Object_Type ot = ReflectionHelper.Instance.GetObjectType(type);

            switch (ot)
            {
            case Object_Type.Struct:
            case Object_Type.Class:
            {
                if (!allTypes.Contains(type))
                {
                    allTypes.Add(type);
                }

                if (!Serializer.HasSerializer(type, preferBinarySerialization))
                {
                    if (value != null)
                    {
                        GetNamespaces(value);
                    }
                }
            }
            break;

            case Object_Type.Primitive:
            {
                if (!allTypes.Contains(type))
                {
                    allTypes.Add(type);
                }
            }
            break;

            case Object_Type.Enum:
            {
                Type t = Enum.GetUnderlyingType(type);
                if (!allTypes.Contains(t))
                {
                    allTypes.Add(t);
                }
            }
            break;

            case Object_Type.List:
            case Object_Type.Dictionary:
            case Object_Type.Array:
            {
                if (!allTypes.Contains(type))
                {
                    allTypes.Add(type);
                }

                if (value != null)
                {
                    ProcessCollection(objectToSerialize, type, value, preferBinarySerialization);
                }
            }
            break;

            default:     //only time this is known to happen if the property is an interface and is assigned a value of null
                if (!allTypes.Contains(type))
                {
                    allTypes.Add(type);
                }
                break;
            }
        }
コード例 #8
0
    private void Update()
    {
        //Checking whether pointer is over UI Gameobject or not..
        if (EventSystem.current.IsPointerOverGameObject())
        {
            return;
        }

        //Spawnning and Destroying Selected Object in the Scene..
        #region  Objects
        if (Object_Spawn == null)
        {
            return;
        }
        else
        {
            //Instantiating Objects.
            #region Instantiating Objects
            if (Input.GetMouseButtonDown(0))
            {
                var          Inputpos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                RaycastHit2D Hit      = Physics2D.Raycast(Inputpos, Camera.main.transform.forward);
                if (Hit.collider.gameObject.CompareTag("Grid"))
                {
                    //Spawnning Start Position if it is not Spawnned.
                    if (Object_Spawn.name == "StartPosition" && !StartPoint_Spawnned && Object_Spawn != null)
                    {
                        Object_Spawn_Ref    = Instantiate(Object_Spawn, Hit.collider.GetComponent <Transform>().position, Quaternion.identity);
                        StartPoint_Spawnned = true;
                    }
                    //Spawnning End Position if it is not Spawnned.
                    else if (Object_Spawn.name == "EndPosition" && !EndPoint_Spawnned && Object_Spawn != null)
                    {
                        Object_Spawn_Ref  = Instantiate(Object_Spawn, Hit.collider.GetComponent <Transform>().position, Quaternion.identity);
                        EndPoint_Spawnned = true;
                    }
                    //Spawnning Other Objects
                    else if (Object_Spawn.name == "Coins" || Object_Spawn.name == "Platform" && Object_Spawn != null)
                    {
                        Object_Spawn_Ref = Instantiate(Object_Spawn, Hit.collider.GetComponent <Transform>().position, Quaternion.identity);
                    }
                    else
                    {
                        return;
                    }
                    Object_Spawn_Ref.transform.SetParent(Object_Spawn_Holder);
                    //Add Data to List When Object get Instantiated.
                    #region Data Manipulation
                    //Taking References
                    var Obj = Object_Spawn_Ref.GetComponent <Object_Ref>().Object_Info_Struct;
                    //Position Reference..
                    float   X       = Object_Spawn_Ref.transform.position.x;
                    float   Y       = Object_Spawn_Ref.transform.position.y;
                    Vector2 Obj_Pos = new Vector2(X, Y);
                    //Object Type Reference
                    Object_Type Obj_Type_Ref = Obj.Obj_Type;
                    //Creating new Object
                    Object_Ref.Object_Info Obj_Info = new Object_Ref.Object_Info();
                    //Setting Values
                    Obj_Info.Obj_Type        = Obj_Type_Ref;
                    Obj_Info.Object_Position = Obj_Pos;
                    //Adding the Object Data to the List
                    Go_Pos.Add(Obj_Info);
                    #endregion
                }
                else
                {
                    return;
                }
            }
            #endregion

            //Destroying Objects
            #region Destroying Objects
            if (Input.GetMouseButtonDown(1))
            {
                var          Inputpos_Destroy = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                RaycastHit2D Hit_Destroy      = Physics2D.Raycast(Inputpos_Destroy, Camera.main.transform.forward);
                if (Hit_Destroy.collider.gameObject.CompareTag("Grid"))
                {
                    return;
                }
                else if (Hit_Destroy.collider.gameObject.CompareTag("Start"))
                {
                    Destroy(Hit_Destroy.collider.gameObject);
                    StartPoint_Spawnned = false;
                }
                else if (Hit_Destroy.collider.gameObject.CompareTag("End"))
                {
                    Destroy(Hit_Destroy.collider.gameObject);
                    EndPoint_Spawnned = false;
                }
                else
                {
                    Destroy(Hit_Destroy.collider.gameObject);
                }
                //Removes Data from List When Object gets Deleted.
                #region Data Manipulation
                //Taking References
                var Obj = Hit_Destroy.collider.GetComponent <Object_Ref>().Object_Info_Struct;
                //Position Reference..
                float   X       = Hit_Destroy.collider.transform.position.x;
                float   Y       = Hit_Destroy.collider.transform.position.y;
                Vector2 Obj_Pos = new Vector2(X, Y);
                //Object Type Reference
                Object_Type Obj_Type_Ref = Obj.Obj_Type;
                //Creating new Object
                Object_Ref.Object_Info Obj_Info = new Object_Ref.Object_Info();
                //Setting Values
                Obj_Info.Obj_Type        = Obj_Type_Ref;
                Obj_Info.Object_Position = Obj_Pos;
                //Removing From the deleted Object Data from the List
                Go_Pos.Remove(Obj_Info);
                #endregion
            }
            #endregion
        }

        #endregion
    }
コード例 #9
0
 private void AddFromRecordSet(SQLiteDataReader rs)
 {
     try
     {
         if (!rs.IsDBNull(0))
         {
             _name = rs.GetString(0);
         }
         if (!rs.IsDBNull(1))
         {
             _object_id = rs.GetInt32(1);
         }
         if (!rs.IsDBNull(2))
         {
             _principal_id = rs.GetInt32(2);
         }
         if (!rs.IsDBNull(3))
         {
             _schema_id = rs.GetInt32(3);
         }
         if (!rs.IsDBNull(4))
         {
             _parent_object_id = rs.GetInt32(4);
         }
         if (!rs.IsDBNull(5))
         {
             _type = (Object_Type)Enum.Parse(typeof(Object_Type), rs.GetString(5));
         }
         if (!rs.IsDBNull(6))
         {
             _type_desc = rs.GetString(6);
         }
         if (!rs.IsDBNull(7))
         {
             _create_date = rs.GetDateTime(7);
         }
         if (!rs.IsDBNull(8))
         {
             _modify_date = rs.GetDateTime(8);
         }
         if (!rs.IsDBNull(9))
         {
             _is_ms_shipped = rs.GetBoolean(9);
         }
         if (!rs.IsDBNull(10))
         {
             _is_published = rs.GetBoolean(10);
         }
         if (!rs.IsDBNull(11))
         {
             _is_schema_published = rs.GetBoolean(11);
         }
         if (!rs.IsDBNull(12))
         {
             _unique_index_id = rs.GetInt32(12);
         }
         if (!rs.IsDBNull(13))
         {
             _is_system_named = rs.GetBoolean(13);
         }
     }
     catch (Exception)
     {
         throw;
     }
 }
コード例 #10
0
 public Base_Object(string n, string d)
 {
     type = Object_Type.OBJ_BASE;
     name = n;
     desc = d;
 }
コード例 #11
0
 public Base_Object()
 {
     type = Object_Type.OBJ_BASE;
     name = "Unknown";
     desc = "Unknown";
 }
コード例 #12
0
        private void SerializeCollection(object obj, XElement parent, string name, Type type, object value, bool preferBinarySerialization)
        {
            Ns          ns = Lookup(type);
            Object_Type ot = ns.ObjectType;

            XElement collectionElement = null;

            //first thing to do is create the base element that will hold the collection items
            switch (ot)
            {
            case Object_Type.List:
            case Object_Type.Dictionary:
            {
                collectionElement = XHelper.CreateElement(parent, ns.Name, name);
            }
            break;

            case Object_Type.Array:
            {
                int    dimensions             = type.GetArrayRank();
                Array  a                      = (Array)value;
                string dimensionsLengthString = string.Empty;

                for (int i = 0; i < dimensions; i++)
                {
                    dimensionsLengthString += (a.GetLength(i).ToString() + ";");
                }

                dimensionsLengthString = dimensionsLengthString.TrimEnd(new char[] { ';' });
                collectionElement      = XHelper.CreateElement(parent, ns.Name, name, null, new Dictionary <string, object>()
                    {
                        { "Dimensions", dimensionsLengthString }
                    });
            }
            break;

            default:
            {
                throw new Exception("Collection type not implemented");
            }
            }

            SerializeCollectionCallback callback = new SerializeCollectionCallback(SerializeListCallback);

            //now iterate through the items and call a callback on each one
            switch (ot)
            {
            case Object_Type.Array:
            case Object_Type.List:
            {
                XElement    valuesElement = XHelper.CreateElement(collectionElement, null, "Values");
                IEnumerator e             = ((IList)value).GetEnumerator();
                while (e.MoveNext())
                {
                    callback(obj, valuesElement, e.Current, preferBinarySerialization);
                }
            }
            break;

            case Object_Type.Dictionary:
            {
                XElement keysElement    = XHelper.CreateElement(collectionElement, null, "Keys");
                XElement valuesElement  = XHelper.CreateElement(collectionElement, null, "Values");
                IDictionaryEnumerator e = ((IDictionary)value).GetEnumerator();
                while (e.MoveNext())
                {
                    callback(obj, keysElement, e.Key, preferBinarySerialization);
                    callback(obj, valuesElement, e.Value, preferBinarySerialization);
                }
            }
            break;

            default:
            {
                throw new Exception("Collection type not implemented");
            }
            }
        }
コード例 #13
0
        protected void GetMember(object objectToSerialize, string name, Type type, object value, XElement e, bool preferBinarySerialization)
        {
            //this happens when the type of the member is different to the type of the value assigned to it
            //for example a member might be declared as a base class or interface and have a derived class assigned to it
            Type valType;

            if (value != null && (valType = value.GetType()) != type)
            {
                type = valType;
            }

            Ns ns = Lookup(type);

            Object_Type ot = ns.ObjectType;

            switch (ot)
            {
            case Object_Type.Struct:
            case Object_Type.Class:
            {
                bool isShared = Attribute.IsDefined(ns.Type, typeof(SerializeAsSharedObject), true);
                if (isShared)
                {
                    //first thing we do is create an element that links this value to the shared object
                    XElement assetObjectElement = XHelper.CreateElement(e, ns.Name, name);

                    if (value == null)
                    {
                        XHelper.CreateAttribute(assetObjectElement, "ID", "null");
                        return;
                    }

                    byte[] hash = MD5.Create().ComputeHash(BitShifter.ToByte(value.GetHashCode()));
                    //prefix with an X to make sure first character is a letter in accordance with XML standard
                    string s = "X" + string.Concat(hash.Select(x => x.ToString("X2")));

                    XHelper.CreateAttribute(assetObjectElement, "ID", s);

                    //then we actually create the shared object if it has not already been created
                    if (!checksums.Contains(s))
                    {
                        checksums.Add(s);

                        XElement sharedObjectElement = XHelper.CreateElement(sharedElement, ns.Name, s);

                        if (!Serializer.HasSerializer(type, preferBinarySerialization))
                        {
                            if (value != null)
                            {
                                GetMembers(value, sharedObjectElement);
                            }
                            else
                            {
                                CreateValue(sharedObjectElement, type, value, false);
                            }
                        }
                        else
                        {
                            CreateValue(sharedObjectElement, type, value, preferBinarySerialization);
                        }
                    }
                }
                else
                {
                    //if this class has a serializer, use it, otherwise we recurse through the objects members and serialize the items individually
                    if (!Serializer.HasSerializer(type, preferBinarySerialization))
                    {
                        if (value != null)
                        {
                            GetMembers(value, XHelper.CreateElement(e, ns.Name, name));
                        }
                        else
                        {
                            CreateValue(XHelper.CreateElement(e, ns.Name, name), type, value, false);
                        }
                    }
                    else
                    {
                        CreateValue(XHelper.CreateElement(e, ns.Name, name), type, value, preferBinarySerialization);
                    }
                }
            }
            break;

            case Object_Type.Primitive:
            {
                //any types that are Object_Type.Primitive have a built in serializer. so we know they can always be serialized
                CreateValue(XHelper.CreateElement(e, ns.Name, name), type, value, preferBinarySerialization);
            }
            break;

            case Object_Type.Enum:
            {
                //any types that are Object_Type.Enum use the built in IntSerializer. so we know they can always be serialized
                CreateValue(XHelper.CreateElement(e, ns.Name, name), ns.Type, value, preferBinarySerialization);
            }
            break;

            case Object_Type.List:
            case Object_Type.Dictionary:
            case Object_Type.Array:
            {
                //for collections. we need to iterate through the items and serialize each one
                //but we need to set this up recursively, in case the items in a collection are themselves collections
                if (value != null)
                {
                    if (!Serializer.HasSerializer(type, preferBinarySerialization))
                    {
                        SerializeCollection(objectToSerialize, e, name, type, value, preferBinarySerialization);
                    }
                    else
                    {
                        CreateValue(XHelper.CreateElement(e, ns.Name, name), type, value, preferBinarySerialization);
                    }
                }
                else
                {
                    CreateValue(XHelper.CreateElement(e, ns.Name, name), type, value, preferBinarySerialization);
                }
            }
            break;

            default:
                CreateValue(XHelper.CreateElement(e, ns.Name, name), type, null, preferBinarySerialization);     //if we can't determine the object type, just serialize it as null
                break;
            }
        }
コード例 #14
0
        protected object SetMember(XElement e, bool isBinarySerialized)
        {
            Ns          ns = deserializeNamespaceLookup[e.GetPrefixOfNamespace(e.Name.Namespace)];
            Object_Type ot = ns.ObjectType;

            switch (ot)
            {
            case Object_Type.Struct:
            case Object_Type.Class:
            {
                bool isShared = Attribute.IsDefined(ns.Type, typeof(SerializeAsSharedObject), true);

                if (isShared)
                {
                    string val = e.Attribute("ID").Value;

                    if (val == "null")
                    {
                        return(null);
                    }
                    else
                    {
                        return(sharedObjects[val]);
                    }
                }

                if (!Serializer.HasSerializer(ns.Type, isBinarySerialized))
                {
                    //In this case the serialized object had a value of null, so we just return null
                    if (e.Attribute("Value") != null && e.Attribute("Value").Value == "null")
                    {
                        return(null);
                    }
                    else
                    {
                        object instance = Activator.CreateInstance(ns.Type);
                        SetMembers(instance, e);
                        return(instance);
                    }
                }
                else
                {
                    if (isBinarySerialized)
                    {
                        XCData cdataNode = e.FirstNode as XCData;
                        int    length    = int.Parse(e.Attribute("Length").Value);
                        byte[] bytes     = Convert.FromBase64String(cdataNode.Value);

                        return(Serializer.BinaryDeserialize(ns.Type, new BinarySerializerData(bytes, length)));
                    }
                    else
                    {
                        if (e.Attribute("Value") == null)
                        {
                            Log.Instance.Write(Log_Severity.Warning, "{0} does not appear to be using the built in serializer. Save to update file output", ns.Type.Name);
                            object instance = Activator.CreateInstance(ns.Type);
                            SetMembers(instance, e);
                            return(instance);
                        }

                        return(Serializer.Deserialize(ns.Type, e.Attribute("Value").Value));
                    }
                }
            }

            case Object_Type.Primitive:
            {
                return(Serializer.Deserialize(ns.Type, e.Attribute("Value").Value));
            }

            case Object_Type.Enum:
            {
                return(Enum.ToObject(ns.Type, Serializer.Deserialize(typeof(int), e.Attribute("Value").Value)));
            }

            case Object_Type.List:
            case Object_Type.Dictionary:
            case Object_Type.Array:
            {
                if (Serializer.HasSerializer(ns.Type, isBinarySerialized))
                {
                    if (isBinarySerialized)
                    {
                        XCData cdataNode = e.FirstNode as XCData;
                        int    length    = int.Parse(e.Attribute("Length").Value);
                        byte[] bytes     = Convert.FromBase64String(cdataNode.Value);

                        return(Serializer.BinaryDeserialize(ns.Type, new BinarySerializerData(bytes, length)));
                    }
                    else
                    {
                        return(Serializer.Deserialize(ns.Type, e.Attribute("Value").Value));
                    }
                }
                else
                {
                    return(DeserializeCollection(ns, e, isBinarySerialized));
                }
            }

            default:
                return(null);
            }
        }
コード例 #15
0
ファイル: Ns.cs プロジェクト: bizshady/angrywasp.serializer
 public Ns(string name, Type type, Object_Type ot)
     : this(name)
 {
     this.type    = type;
     this.objType = ot;
 }
コード例 #16
0
ファイル: Foreign_keys.cs プロジェクト: ehsanamid/Engineering
 private void AddFromRecordSet(SQLiteDataReader rs)
 {
     try
     {
         if (!rs.IsDBNull(0))
         {
             _name = rs.GetString(0);
         }
         if (!rs.IsDBNull(1))
         {
             _object_id = rs.GetInt32(1);
         }
         if (!rs.IsDBNull(2))
         {
             _principal_id = rs.GetInt32(2);
         }
         if (!rs.IsDBNull(3))
         {
             _schema_id = rs.GetInt32(3);
         }
         if (!rs.IsDBNull(4))
         {
             _parent_object_id = rs.GetInt32(4);
         }
         if (!rs.IsDBNull(5))
         {
             _type = (Object_Type)Enum.Parse(typeof(Object_Type), rs.GetString(5));
         }
         if (!rs.IsDBNull(6))
         {
             _type_desc = rs.GetString(6);
         }
         if (!rs.IsDBNull(7))
         {
             _create_date = rs.GetDateTime(7);
         }
         if (!rs.IsDBNull(8))
         {
             _modify_date = rs.GetDateTime(8);
         }
         if (!rs.IsDBNull(9))
         {
             _is_ms_shipped = rs.GetBoolean(9);
         }
         if (!rs.IsDBNull(10))
         {
             _is_published = rs.GetBoolean(10);
         }
         if (!rs.IsDBNull(11))
         {
             _is_schema_published = rs.GetBoolean(11);
         }
         if (!rs.IsDBNull(12))
         {
             _referenced_object_id = rs.GetInt32(12);
         }
         if (!rs.IsDBNull(13))
         {
             _key_index_id = rs.GetInt32(13);
         }
         if (!rs.IsDBNull(14))
         {
             _is_disabled = rs.GetBoolean(14);
         }
         if (!rs.IsDBNull(15))
         {
             _is_not_for_replication = rs.GetBoolean(15);
         }
         if (!rs.IsDBNull(16))
         {
             _is_not_trusted = rs.GetBoolean(16);
         }
         if (!rs.IsDBNull(17))
         {
             _delete_referential_action = rs.GetByte(17);
         }
         if (!rs.IsDBNull(18))
         {
             _delete_referential_action_desc = rs.GetString(18);
         }
         if (!rs.IsDBNull(19))
         {
             _update_referential_action = rs.GetByte(19);
         }
         if (!rs.IsDBNull(20))
         {
             _update_referential_action_desc = rs.GetString(20);
         }
         if (!rs.IsDBNull(21))
         {
             _is_system_named = rs.GetBoolean(21);
         }
     }
     catch (Exception)
     {
         throw;
     }
 }
コード例 #17
0
    void Record_Player_Actions()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            is_grabbing = true;
        }

        Select_Time_Point_Slot_Input();

        if (Input.GetKeyDown(KeyCode.T))
        {
            Save_Time_Point(selected_time_slot - 1);
        }

        Check_If_Present();

        if (Input.GetKeyDown(KeyCode.G))
        {
            tm_jump_effect.is_activated = true;
        }

        if (Input.GetKeyDown(KeyCode.H)) // Present/Future
        {
            tm_jump_effect.is_activated = true;
            is_jumping_to_present       = true;
        }

        if (Input.GetKeyDown(KeyCode.R)) // Past/Start
        {
            //Reset_Time_Event.Invoke();
        }

        if (tm_jump_effect.has_jump_occured)
        {
            tm_jump_effect.has_jump_occured = false;
            is_jumping = true;
            is_jumping_to_custom_time_point = true;
        }

        // Record Movement
        if ((current_time >= last_update_time + update_frequency) || is_grabbing)
        {
            last_update_time = current_time;

            //Save_Global_Time_Point();



            bool is_seen_by_player_original  = false;
            List <Object_Type> obj_pos_array = new List <Object_Type>();
            foreach (var dupe in dupe_objs)
            {
                if (dupe.obj != null)
                {
                    if (dupe.vis.is_seen)
                    {
                        foreach (var cam in dupe.vis.seen_cams)
                        {
                            if (cam.gameObject == player_look_pivot.GetComponentInChildren <Camera>().gameObject)
                            {
                                is_seen_by_player_original = true;

                                Object_Type input_obj = new Object_Type();
                                input_obj.position = dupe.obj.transform.position;
                                input_obj.tag      = dupe.obj.tag;
                                obj_pos_array.Add(input_obj);
                            }
                        }
                    }
                }
            }


            bool             is_door_seen_by_player_original = false;
            List <Door_Data> door_data_list = new List <Door_Data>();
            foreach (var door in door_list)
            {
                Visible_Check vis_check = door.gameObject.GetComponent <Visible_Check>();
                if (door.GetComponentInChildren <Visible_Check>().is_seen)
                {
                    foreach (var cam in vis_check.seen_cams)
                    {
                        if (cam.gameObject == player_look_pivot.GetComponentInChildren <Camera>().gameObject)
                        {
                            is_door_seen_by_player_original = true;

                            Door_Data record_data = new Door_Data();
                            record_data.door_activation = door;
                            record_data.door_obj        = door.gameObject;
                            record_data.last_state      = door.is_open;

                            door_data_list.Add(record_data);
                        }
                    }
                }
            }

            if ((timeline_memory[timeline_memory.Count - 1].position != player_target.position) ||
                (timeline_memory[timeline_memory.Count - 1].view_rotation != player_look_pivot.localRotation) ||
                (is_seen_by_player_original) || (is_grabbing) || (is_door_seen_by_player_original) || (is_jumping))
            {
                if (is_jumping)
                {
                    Log_Current_Timestamp();
                }

                Add_To_Buffer(player_target.position, player_look_pivot.localRotation, door_data_list.ToArray(), obj_pos_array.ToArray(), current_time, is_jumping, is_grabbing);

                if (is_jumping)
                {
                    float time_until_next_loop = (iteration_delay * iteration_num) - current_time;
                    current_time += time_until_next_loop;
                    Debug.Log("Jumped: " + time_until_next_loop);

                    time_point_list[selected_time_slot - 1].timestamp += iteration_delay;

                    int jump_index = selected_time_slot - 1;

                    if (is_jumping_to_custom_time_point)
                    {
                        if (is_jumping_to_present)
                        {
                            jump_index = 10;
                        }
                        else if (is_jumping_to_start)
                        {
                            jump_index = 9;
                        }

                        is_jumping_to_present = false;
                        is_jumping_to_start   = false;

                        current_time += time_point_list[jump_index].normalized_timestamp;
                        Debug.Log("Jumped even more: " + time_point_list[jump_index].normalized_timestamp);
                        Skip_Dupes_To_Custom(jump_index);

                        Reset_Objects(time_point_list[jump_index].object_locations);

                        Debug.Log(current_time);
                    }
                    else
                    {
                        Skip_Dupes_To_Custom(jump_index);
                    }

                    Add_To_Buffer(player_target.position, player_look_pivot.localRotation, door_data_list.ToArray(), obj_pos_array.ToArray(), current_time, false, false);

                    is_jumping = false;
                }

                if (is_seen_by_player_original)
                {
                    timeline_memory[last_obj_seen_timestamp].next_obj_seen_timestamp = timeline_memory.Count - 1;
                    last_obj_seen_timestamp = timeline_memory.Count - 1;
                }

                if (is_grabbing)
                {
                    is_grabbing = false;
                    player_obj_holder.trigger_grab = true;
                }
            }

            int num_of_seen_objs = 0;
            foreach (var obj in dupe_objs)
            {
                foreach (var cam in obj.vis.seen_cams)
                {
                    if (cam.gameObject == player_look_pivot.GetComponentInChildren <Camera>().gameObject)
                    {
                        num_of_seen_objs++;
                    }
                }
            }
        }

        Check_If_Start();
    }