public void CreatePrimitiveAndFindComponents()
        {
            GameObject go         = GameObject.CreatePrimitive(PrimitiveType.Sphere);
            int        instanceID = go.GetInstanceID();

            Assert.IsNotNull(FindComponentWithGameObjectID(ObjectUtility.FindSceneComponents <MeshFilter>(), instanceID));
            Assert.IsNotNull(FindComponentWithGameObjectID(ObjectUtility.FindSceneComponents <MeshRenderer>(), instanceID));
            Assert.IsNotNull(FindComponentWithGameObjectID(ObjectUtility.FindSceneComponents <SphereCollider>(), instanceID));

            Object.DestroyImmediate(go);
        }