static int _m_TriggerSubEmitter(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex); return(0); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ParticleSystem.Particle>(L, 3)) { int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ParticleSystem.Particle _particle; translator.Get(L, 3, out _particle); gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex, ref _particle); translator.Push(L, _particle); translator.Update(L, 3, _particle); return(1); } if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> >(L, 3)) { int _subEmitterIndex = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle> _particles = (System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.ParticleSystem.Particle>)); gen_to_be_invoked.TriggerSubEmitter(_subEmitterIndex, _particles); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.TriggerSubEmitter!")); }
static int _s_set_clip(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.clip = (UnityEngine.AnimationClip)translator.GetObject(L, 2, typeof(UnityEngine.AnimationClip)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_localBounds(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); UnityEngine.Bounds __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.localBounds = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _m_GetAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ResourcesComponent gen_to_be_invoked = (DCET.Model.ResourcesComponent)translator.FastGetCSObj(L, 1); { string _bundleName = LuaAPI.lua_tostring(L, 2); string _prefab = LuaAPI.lua_tostring(L, 3); UnityEngine.Object gen_ret = gen_to_be_invoked.GetAsset(_bundleName, _prefab); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_playAutomatically(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.playAutomatically); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _m_AddResource(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ResourcesComponent gen_to_be_invoked = (DCET.Model.ResourcesComponent)translator.FastGetCSObj(L, 1); { string _bundleName = LuaAPI.lua_tostring(L, 2); string _assetName = LuaAPI.lua_tostring(L, 3); UnityEngine.Object _resource = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object)); gen_to_be_invoked.AddResource(_bundleName, _assetName, _resource); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_DebugString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ResourcesComponent gen_to_be_invoked = (DCET.Model.ResourcesComponent)translator.FastGetCSObj(L, 1); { string gen_ret = gen_to_be_invoked.DebugString( ); LuaAPI.lua_pushstring(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetBoundingSphereCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { int _count = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetBoundingSphereCount(_count); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_QueryIndices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && translator.Assignable <int[]>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { bool _visible = LuaAPI.lua_toboolean(L, 2); int[] _result = (int[])translator.GetObject(L, 3, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 4); int gen_ret = gen_to_be_invoked.QueryIndices(_visible, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <int[]>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _distanceIndex = LuaAPI.xlua_tointeger(L, 2); int[] _result = (int[])translator.GetObject(L, 3, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 4); int gen_ret = gen_to_be_invoked.QueryIndices(_distanceIndex, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 5 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <int[]>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { bool _visible = LuaAPI.lua_toboolean(L, 2); int _distanceIndex = LuaAPI.xlua_tointeger(L, 3); int[] _result = (int[])translator.GetObject(L, 4, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 5); int gen_ret = gen_to_be_invoked.QueryIndices(_visible, _distanceIndex, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CullingGroup.QueryIndices!")); }
static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ETCold.ThreadSynchronizationContext gen_to_be_invoked = (ETCold.ThreadSynchronizationContext)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Update( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Post(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ETCold.ThreadSynchronizationContext gen_to_be_invoked = (ETCold.ThreadSynchronizationContext)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <System.Action>(L, 2)) { System.Action _action = translator.GetDelegate <System.Action>(L, 2); gen_to_be_invoked.Post( _action); return(0); } if (gen_param_count == 3 && translator.Assignable <System.Threading.SendOrPostCallback>(L, 2) && translator.Assignable <object>(L, 3)) { System.Threading.SendOrPostCallback _callback = translator.GetDelegate <System.Threading.SendOrPostCallback>(L, 2); object _state = translator.GetObject(L, 3, typeof(object)); gen_to_be_invoked.Post( _callback, _state); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to ETCold.ThreadSynchronizationContext.Post!")); }
static int _m_PostNext(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ETCold.ThreadSynchronizationContext gen_to_be_invoked = (ETCold.ThreadSynchronizationContext)translator.FastGetCSObj(L, 1); { System.Action _action = translator.GetDelegate <System.Action>(L, 2); gen_to_be_invoked.PostNext( _action); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_trigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.trigger); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_proceduralSimulationSupported(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.proceduralSimulationSupported); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_Type(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ILateUpdateSystem gen_to_be_invoked = (DCET.Model.ILateUpdateSystem)translator.FastGetCSObj(L, 1); { System.Type gen_ret = gen_to_be_invoked.Type( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); int gen_ret = gen_to_be_invoked.GetDistance(_index); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Run(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ILateUpdateSystem gen_to_be_invoked = (DCET.Model.ILateUpdateSystem)translator.FastGetCSObj(L, 1); { object _o = translator.GetObject(L, 2, typeof(object)); gen_to_be_invoked.Run(_o); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetDistanceReferencePoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _point; translator.Get(L, 2, out _point); gen_to_be_invoked.SetDistanceReferencePoint(_point); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2)) { UnityEngine.Transform _transform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); gen_to_be_invoked.SetDistanceReferencePoint(_transform); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CullingGroup.SetDistanceReferencePoint!")); }
static int _m_LoadOneBundleAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ResourcesComponent gen_to_be_invoked = (DCET.Model.ResourcesComponent)translator.FastGetCSObj(L, 1); { string _assetBundleName = LuaAPI.lua_tostring(L, 2); DCET.Model.ETTask gen_ret = gen_to_be_invoked.LoadOneBundleAsync(_assetBundleName); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_onStateChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.onStateChanged); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ResourcesComponent gen_to_be_invoked = (DCET.Model.ResourcesComponent)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_CrossFadeQueued(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string animation = LuaAPI.lua_tostring(L, 2); UnityEngine.AnimationState __cl_gen_ret = __cl_gen_to_be_invoked.CrossFadeQueued(animation); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string animation = LuaAPI.lua_tostring(L, 2); float fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.AnimationState __cl_gen_ret = __cl_gen_to_be_invoked.CrossFadeQueued(animation, fadeLength); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.QueueMode>(L, 4)) { string animation = LuaAPI.lua_tostring(L, 2); float fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueueMode queue; translator.Get(L, 4, out queue); UnityEngine.AnimationState __cl_gen_ret = __cl_gen_to_be_invoked.CrossFadeQueued(animation, fadeLength, queue); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.QueueMode>(L, 4) && translator.Assignable <UnityEngine.PlayMode>(L, 5)) { string animation = LuaAPI.lua_tostring(L, 2); float fadeLength = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueueMode queue; translator.Get(L, 4, out queue); UnityEngine.PlayMode mode; translator.Get(L, 5, out mode); UnityEngine.AnimationState __cl_gen_ret = __cl_gen_to_be_invoked.CrossFadeQueued(animation, fadeLength, queue, mode); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Animation.CrossFadeQueued!")); }
static int _s_set_targetCamera(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.targetCamera = (UnityEngine.Camera)translator.GetObject(L, 2, typeof(UnityEngine.Camera)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_localBounds(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, __cl_gen_to_be_invoked.localBounds); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_animatePhysics(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Animation __cl_gen_to_be_invoked = (UnityEngine.Animation)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.animatePhysics = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _m_SetBoundingSpheres(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { UnityEngine.BoundingSphere[] _array = (UnityEngine.BoundingSphere[])translator.GetObject(L, 2, typeof(UnityEngine.BoundingSphere[])); gen_to_be_invoked.SetBoundingSpheres(_array); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_autoConfigureDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.DistanceJoint2D gen_to_be_invoked = (UnityEngine.DistanceJoint2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.autoConfigureDistance = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_Emit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _count = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.Emit(_count); return(0); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.ParticleSystem.EmitParams>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.ParticleSystem.EmitParams _emitParams; translator.Get(L, 2, out _emitParams); int _count = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.Emit(_emitParams, _count); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Emit!")); }