private void onPlayDamageTextScaling() { ModerateOrHeavyController.Mode mode = (this._iType != ProdDamageCutIn.DamageCutInType.Moderate) ? ModerateOrHeavyController.Mode.Heavy : ModerateOrHeavyController.Mode.Moderate; this._ctrlModerateOrHeavy.ShakeObservable.Take(1).Subscribe(delegate(int x) { DebugUtils.dbgAssert(this._traShipShakeAnchor != null); KCV.Utils.SoundUtils.PlaySE(SEFIleInfos.SE_052); ObjectTinyShake component = this._traShipShakeAnchor.GetComponent <ObjectTinyShake>(); component.PlayAnimation().Subscribe(delegate(int y) { }); }).AddTo(base.get_gameObject()); this._ctrlModerateOrHeavy.PlayAnimation(mode).Subscribe(delegate(int _) { }).AddTo(base.get_gameObject()); }
private void onPlayDamageTextScaling() { ModerateOrHeavyController.Mode mode = (_iType != 0) ? ModerateOrHeavyController.Mode.Heavy : ModerateOrHeavyController.Mode.Moderate; _ctrlModerateOrHeavy.ShakeObservable.Take(1).Subscribe(delegate { DebugUtils.dbgAssert(_traShipShakeAnchor != null); KCV.Utils.SoundUtils.PlaySE(SEFIleInfos.SE_052); ObjectTinyShake component = ((Component)_traShipShakeAnchor).GetComponent <ObjectTinyShake>(); component.PlayAnimation().Subscribe(delegate { }); }).AddTo(base.gameObject); _ctrlModerateOrHeavy.PlayAnimation(mode).Subscribe(delegate { }).AddTo(base.gameObject); }