IEnumerator keyPicked() { KeyMod.SetActive(false); LockMod.SetActive(false); KeyIcon.SetActive(true); LockIcon.SetActive(true); ObjectText.SetActive(false); talkText.GetComponent <Text>().text = "A key and a lockpick !\n Now i can open that door"; yield return(new WaitForSeconds(5)); talkText.GetComponent <Text>().text = ""; ObjectText.transform.GetChild(0).GetComponent <Text>().text = "Open the house door with the key"; ObjectText.SetActive(true); }
IEnumerator key_2Picked() { ghostDisabler.SetActive(true); key2Mod.SetActive(false); KeyIcon.SetActive(true); ObjectText.SetActive(false); talkText.GetComponent <Text>().text = "Another key,\nlets open the door with this one"; yield return(new WaitForSeconds(1)); Flight.GetComponent <LightFlicker>().enabled = true; yield return(new WaitForSeconds(4)); talkText.GetComponent <Text>().text = ""; ObjectText.transform.GetChild(0).GetComponent <Text>().text = "Open the house door with the key"; ObjectText.SetActive(true); }