public static void Test() { var os = new ObjectStructure(); os.Attach(new ConcreteElementA()); os.Attach(new ConcreteElementB()); os.Accept(new ConcreteVisitorA()); os.Accept(new ConcreteVisitorB()); }
public Client() { ObjectStructure o = new ObjectStructure(); o.Attach(new ConcreteElementA()); o.Attach(new ConcreteElementB()); ConcreteVisitor1 v1 = new ConcreteVisitor1(); ConcreteVisitor2 v2 = new ConcreteVisitor2(); o.Accept(v1); o.Accept(v2); }
static void Main(string[] args) { ObjectStructure o = new ObjectStructure(); o.Attach(new ConcreteElementA()); o.Attach(new ConcreteElementB()); ConcreteVisitor1 v1 = new ConcreteVisitor1(); ConcreteVisitor2 v2 = new ConcreteVisitor2(); o.Accept(v1); o.Accept(v2); }
public static void Demo(string[] args) { // Setup structure ObjectStructure o = new ObjectStructure(); o.Attach(new ConcreteElementA()); o.Attach(new ConcreteElementB()); // Create visitor objects ConcreteVisitor1 v1 = new ConcreteVisitor1(); ConcreteVisitor2 v2 = new ConcreteVisitor2(); // Structure accepting visitors o.Accept(v1); o.Accept(v2); }
public void Start() { var car = new CarElement(); var motor = new MotorCycleElement(); ObjectStructure o = new ObjectStructure(); o.Attach(car); o.Attach(motor); // Create visitor objects ServiceVisitor vService = new ServiceVisitor(); RefuelVisitor vRefuel = new RefuelVisitor(); // Structure accepting visitors o.Accept(vService); o.Accept(vRefuel); car.GoHome(); motor.GoHome(); }
public void VistorTest() { ObjectStructure o = new ObjectStructure(); o.Attach(new Man()); o.Attach(new Woman()); Success v1 = new Success(); o.Display(v1); Failing v2 = new Failing(); o.Display(v2); Amativeness v3 = new Amativeness(); o.Display(v3); Marriage v4 = new Marriage(); o.Display(v4); }
static bool TestVisitorPattern() { Console.WriteLine("TESTING THE VISITOR DESIGN PATTERN: "); ObjectStructure o = new ObjectStructure(); o.Attach(new Element1()); o.Attach(new Element2()); var v1 = new Visitor1(); var v2 = new Visitor2(); o.Accept(v1); //Output: //Element1 visited by Visitor1 //Element2 visited by Visitor1 o.Accept(v2); //Output: //Element1 visited by Visitor2 with override behaviour //Element2 visited by Visitor2 with override behaviour return(true); }
public void TestVisitorDiscount4TotalPrice() { decimal expected = this._shopcart[2].UnitPrice * this._shopcart[2].Amount * 0.9M + this._shopcart[3].UnitPrice * this._shopcart[3].Amount; decimal actual = 0; IObjectStructure checkout = new ObjectStructure(); //Attach the elements into ObjectStructure this._shopcart.Where(item => item.ProductType.Equals(ProductTypeEnum.Living)).ToList().ForEach(item => { checkout.Attach(item); }); //Accept all the elements and execute the strategy from certain Visitor checkout.Accept(new VisitorDiscount4TotalPrice()); actual = checkout.Elements.Sum(x => x.TotalPrice); Assert.Equal(expected, actual); }
static void Main(string[] args) { #if DECORATOR Decorator.Person ms = new Decorator.Person("MarsonShine"); Console.WriteLine("\n 第一种妆扮:"); TShirts dtx = new TShirts(); BigTrouser bt = new BigTrouser(); dtx.Decorate(ms); bt.Decorate(dtx); bt.Show(); #endif #if Proxy SchoolGirl zhuqin = new SchoolGirl(); zhuqin.Name = "祝琴"; Proxy.Proxy ms = new Proxy.Proxy(zhuqin); ms.GiveChocolate(); ms.GiveDolls(); ms.GiveFlowers(); Console.ReadLine(); #endif #if ChanOfResposibility HandsetBrand hb; hb = new HandsetBrandN(); hb.SetHandsetSoft(new HandsetGame()); hb.Run(); hb.SetHandsetSoft(new HandsetAddressList()); hb.Run(); HandsetBrand hb2; hb2 = new HandsetBrandM(); hb2.SetHandsetSoft(new HandsetGame()); hb2.Run(); hb2.SetHandsetSoft(new HandsetAddressList()); hb2.Run(); #endif #if ChainOfResiposibility CommonManager jinli = new CommonManager("jinli"); Majordomo zongjian = new Majordomo("zongjian"); GeneralManager zhongjingli = new GeneralManager("zhongjinli"); jinli.SetSuperior(jinli); zongjian.SetSuperior(zhongjingli); Request request = new Request(); request.RequestType = "请假"; request.RequestContent = "我要请假"; request.Number = 1; jinli.RequestApplications(request); Request request2 = new Request(); request2.RequestType = "请假"; request2.RequestContent = "我要请假"; request.Number = 4; jinli.RequestApplications(request2); Request request3 = new Request(); request3.RequestType = "请假"; request3.RequestContent = "我还是要请假"; request.Number = 500; jinli.RequestApplications(request3); #endif ObjectStructure o = new ObjectStructure(); o.Attach(new Man()); o.Attach(new Woman()); Success v1 = new Success(); o.Display(v1); Failing v2 = new Failing(); o.Display(v2); // 根据业务需求得知文件格式 var fileType = Enum.Parse <FileType>("Word"); var wordConvertor = PdfConvertorFactory.Create(fileType); wordConvertor.Convert("example.docx"); fileType = Enum.Parse <FileType>("Wps"); var wpsConvertor = PdfConvertorFactory.Create(fileType); wpsConvertor.Convert("example.wps"); // 策略模式 var vertor = new Strategy.WordToPdfConvertor(); var strategy = new StrategyContext(vertor); strategy.DoWork("example.docx"); var excel = new Strategy.ExcelToPdfConvertor(); strategy = new StrategyContext(excel); strategy.DoWork("example.xlsx"); // 策略模式+工厂模式 封装部分相同逻辑,又有部分业务不同的逻辑变化 // 抽象工厂模式 IConvertorFactory factory = new WordToPdfConvertorFactory(); Console.WriteLine("==========抽象工厂============"); factory.Create().Convert("example.docx"); // 原型模式 Console.WriteLine("==========原型模式============"); Resume r = new Resume("marson shine"); r.SetPersonalInfo("男", "27"); r.SetWorkExperience("6", "kingdee.cpl"); r.Display(); // 如果我要复制三个 Resume,则不需要实例化三次,而是调用Clone()即可 var r2 = (Resume)r.Clone(); var r3 = (Resume)r.Clone(); r2.SetWorkExperience("5", "yhglobal.cpl"); r2.Display(); r3.SetWorkExperience("3", "che100.cpl"); r3.Display(); // 观察者模式 Console.WriteLine("==========观察者模式============"); StudentOnDuty studentOnDuty = new StudentOnDuty(); var student = new StudentObserver("marson shine", studentOnDuty); studentOnDuty.Attach(student); studentOnDuty.Attach(new StudentObserver("summer zhu", studentOnDuty)); studentOnDuty.Notify(); studentOnDuty.UpdateEvent += student.Update; Console.WriteLine("==========观察者模式============"); Console.WriteLine("==========状态模式============"); var client = new Client(new PerfectState()); client.Handle(); client.Handle(); client.Handle(); Console.WriteLine("==========状态模式============"); Console.WriteLine("==========备忘录模式============"); var originator = new Originator(); originator.State = "On"; originator.Show(); MementoManager manager = new MementoManager(); manager.Record(originator.CreateMemento()); originator.State = "Off"; originator.Show(); originator.SetMemento(manager.Memento); originator.Show(); Console.WriteLine("==========备忘录模式============"); Console.WriteLine("==========规格模式============"); // 只要华为品牌的手机 ISpecification <Mobile> huaweiExpression = new ExpressionSpecification <Mobile>(p => p.Type == "华为"); // 三星手机 ISpecification <Mobile> samsungExpression = new ExpressionSpecification <Mobile>(p => p.Type == "三星"); // 华为和三星 ISpecification <Mobile> huaweiAndsamsungExpression = huaweiExpression.And(samsungExpression); List <Mobile> mobiles = new List <Mobile> { new Mobile("华为", 4888), new Mobile("三星", 6888), new Mobile("苹果", 7888), new Mobile("小米", 3888) }; var samsungs = mobiles.FindAll(p => samsungExpression.IsSatisfiedBy(p)); var huaweis = mobiles.FindAll(p => huaweiExpression.IsSatisfiedBy(p)); var samsungAndhuaweis = mobiles.FindAll(p => huaweiAndsamsungExpression.IsSatisfiedBy(p)); Console.WriteLine("==========规格模式============"); Console.WriteLine("==========时间格式化-本地文化============"); Console.WriteLine(DateTime.Now.ToString()); Console.WriteLine("ShortDatePattern:" + CultureInfo.CurrentCulture.DateTimeFormat.ShortDatePattern); Console.WriteLine("LongDatePattern:" + CultureInfo.CurrentCulture.DateTimeFormat.LongDatePattern); Console.WriteLine("LongTimePattern:" + CultureInfo.CurrentCulture.DateTimeFormat.LongTimePattern); CultureInfo culture = (CultureInfo)CultureInfo.CurrentCulture.Clone(); culture.DateTimeFormat.ShortDatePattern = "yyyy-MM-dd"; culture.DateTimeFormat.LongTimePattern = "h:mm:ss.fff"; CultureInfo.CurrentCulture = culture; Console.WriteLine(DateTime.Now.ToString()); Console.WriteLine("开始后台线程时间格式化"); Task.Run(() => { Console.WriteLine("后台线程:" + DateTime.Now.ToString()); }); Console.WriteLine("==========时间格式化-本地文化============"); }
static void Main(string[] args) { #region Strategy //First Step Console.WriteLine("Initialize Strategy"); long[] inputArray = new long[20]; Random radom = new Random(); for (int strategy = 0; strategy < inputArray.Length; strategy++) { inputArray[strategy] = radom.Next(100); } foreach (long number in inputArray) { Console.WriteLine(number); } Console.ReadKey(); //Second Step //Strategy 1 var alg = new BubbleSort(); alg.Sort(inputArray); Console.WriteLine("sort numbers"); foreach (long number in inputArray) { Console.WriteLine(number); } Console.ReadKey(); //Strategy 2 var alg2 = new SelectionSort(); alg2.Sort(inputArray); Console.WriteLine("sort numbers"); foreach (long number in inputArray) { Console.WriteLine(number); } Console.ReadKey(); //Apply Strategy Patterns Strategy.Context ctx = new Strategy.Context(new SelectionSort()); ctx.ContextInterface(inputArray); Console.WriteLine("sort numbers"); foreach (long number in inputArray) { Console.WriteLine(number); } Console.ReadKey(); Console.WriteLine("Finalize Strategy" + Environment.NewLine); #endregion #region ChainOfResponsability Console.WriteLine("ChainOfResponsability Initialize"); // First Step Validate validate = new Validate(); Console.WriteLine(validate.ValidateUser("Test", "Test").ToString()); ///Apply ChainOfResponsability pattern ChainOfResponsability.Form valform = new ChainOfResponsability.Form(); ChainOfResponsability.Server valserver = new ChainOfResponsability.Server(); BD valBD = new BD(); valform.setSucessor(valserver); valserver.setSucessor(valBD); Console.WriteLine(valform.ValidateUser("Teste", "Teste").ToString()); Console.WriteLine("ChainOfResponsability Finalize" + Environment.NewLine); #endregion #region Command Console.WriteLine("Command Initialize"); //Configure Receiver Command.Server server = new Command.Server(); //Create command and configure receiver. CommandAbstract cmd = new ServerCommand(server); //Configure invoker Command.Formulario form = new Command.Formulario(); form.SetCommand(cmd); form.ClickValidate(); Console.WriteLine("Command Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Iterator Console.WriteLine("Iterator Initialize"); //Create concrete aggregate Team team = new Team(); team[0] = "Luiz"; team[0] = "Alex"; team[0] = "Rodrigo"; team[0] = "Renan"; ConcreteIterator i = new ConcreteIterator(team); Console.WriteLine("Show team's members"); Object item = i.First(); while (item != null) { Console.WriteLine(item); item = i.Next(); } Console.WriteLine("Iterator Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Mediator Console.WriteLine("Mediator Initialize"); ConcreteMediator concreteMediator = new ConcreteMediator(); Support support = new Support(concreteMediator); User user = new User(concreteMediator); concreteMediator.Suporte = support; concreteMediator.Usuario = user; support.Send("Hello user"); user.Send("Hello support"); Console.WriteLine("Mediator Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Memento Console.WriteLine("Memento Initialize"); //Create originator Originator people = new Originator(); people.State = "Bored"; //Create caretaker Caretaker caretaker = new Caretaker(); caretaker.Memento = people.CreateMemento(); people.State = "Happy"; Console.WriteLine("Actual State:" + people.State); people.setMemento(caretaker.Memento); Console.WriteLine("Restore State: " + people.State); Console.WriteLine("Memento Finalize" + Environment.NewLine); #endregion #region Observer Console.WriteLine("Observer Initialize"); Balance balanco = new Balance(); Sale venda = new Sale(balanco); balanco.Attach(venda); balanco.Iniciar(); balanco.Notify(); balanco.Finalizar(); balanco.Notify(); venda.Iniciar(); //After remove observer balanco.Detach(venda); balanco.Iniciar(); balanco.Notify(); venda.Iniciar(); Console.WriteLine("Observer Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region State Console.WriteLine("State Initialize"); Connection connection = new Connection(new ConnectionOpened()); connection.Open(); connection.Close(); Console.WriteLine("State Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Template Method Console.WriteLine("Template Method Initialize"); Correction proofCorrecion = new ProofCorrection(); proofCorrecion.Process(); Correction writingCorrection = new WritingCorrection(); writingCorrection.Process(); Console.WriteLine("Template Method Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Visitor Console.WriteLine("Visitor Initialize"); //Config structure ObjectStructure objectStructure = new ObjectStructure(); objectStructure.Attach(new ConcreteElementA()); objectStructure.Attach(new ConcreteElementB()); //Create Visitors ConcreteVisitor1 concreteVisitor1 = new ConcreteVisitor1(); ConcreteVisitor2 concreteVisitor2 = new ConcreteVisitor2(); objectStructure.Accept(concreteVisitor1); objectStructure.Accept(concreteVisitor2); Console.WriteLine("Visitor Finalize" + Environment.NewLine); Console.ReadLine(); #endregion #region Interpreter Console.WriteLine("Interpreter Initialize"); string roman = "MCMXXVIII"; Interpreter.Context context = new Interpreter.Context(roman); List <Expression> tree = new List <Expression>(); tree.Add(new ThousandExpression()); tree.Add(new HundredExpression()); tree.Add(new TenExpression()); tree.Add(new OneExpression()); foreach (Expression exp in tree) { exp.Interpret(context); } Console.WriteLine("{0} = {1}", roman, context.Output); Console.WriteLine("Interpreter Finalize" + Environment.NewLine); Console.ReadKey(); #endregion }