コード例 #1
0
        public WITemplate(WorldItem worlditem)
        {
            Name = worlditem.Props.Name.PrefabName;
            StackItem si = worlditem.GetTemplate();

            Props.CopyLocalNames(si.Props);
            Props.CopyGlobalNames(si.Props);
            Props.CopyLocal(si.Props);
            Props.Global             = worlditem.Props.Global;
            SaveState                = si.SaveState;
            Props.Local.Mode         = WIMode.Unloaded;
            Props.Local.PreviousMode = WIMode.Unloaded;
            WIStates states = null;

            if (worlditem.gameObject.HasComponent <WIStates>(out states))
            {
                ObjectStates.AddRange(states.States);
            }
        }